Get To The Gate

Get To The Gate 30.09.2024

Version
30.09.2024
Version Date
Sept. 30, 2024
Links

Patch Notes

Update 1.1 specifically for the Turn-Based RPG Festival (30.09.2024)


Hello. I have fixed the JRPG mode and made the game a bit more convenient.
  • In JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP.
  • Allies’ HP is now displayed in the HUD.
  • Fixed a bug where allies did not take damage from the spikes on skeleton shields.
  • Added sounds for allies.
  • Previously, in JRPG battles, backstab would randomly cause an ally to skip a turn.
  • Now, in JRPG battles, the static shield recharges.
  • The health bar of a dead enemy used to block the health bar of the enemy that jumps into its place. Now it is removed earlier and does not obstruct.


  • Descriptions of sword and shield passives, as well as the effects of different ingots, have been added to the abilities menu.
  • Fixed a bug where the HUD would disappear.
  • During buying and selling, if there are still items left, the same window remains active and switches to another if the item is out of stock.
  • When inlaying, the selected socket rotates and pulses to make it more noticeable.
  • The unnecessary tab with swords no longer distracts when working with the magic wand.
  • If an ingot is accidentally selected during socketing, the window does not reset but waits for the player to select a magic stone.
  • Keys now have different icons. When a key is picked up, it is indicated which key was picked up.
  • Fixed text errors.


  • Previously, the grid highlight was ugly, drawn on walls and everything else. Now, in most places, it is drawn only on the floor.
  • Some players complained about sudden death from falling. I removed these spots but left some so that enemies could shoot at the player, as it affects AI behavior.
  • Crystals no longer cause panic if shot at.
  • Fixed a bug where the wand’s backstab ability did not recharge.
  • Added missing screens to the keymaster’s dialogues when he identifies keys.
  • Finally, fixed a bug in the finale where enemies would aggro too early.
  • Added sounds to crystals and changed the sound of mana drops.
  • Added a visual effect to strong skeletons with halberds to make them immediately distinguishable.
I hope you appreciate these changes and that the game has indeed become better.