Thank you for providing your invaluable feedback, especially during the game's Early Access period.
Important notice
Updating the game to V1.0.0 will delete all Suspended-Game Data. As this affects ongoing runs, return to the Getsu Clan Estate before downloading the update if you wish to keep your materials.
Your Save Data will not be affected and can be loaded as normal from the main menu.
GetsuFumaDen: Undying Moon Patch Notes V1.0.0
Gameplay Adjustments
- Changed minimap icons from "!" to ones that are easier to distinguish.
- Adjustments to Whips.
Fixed a bug where hitting an enemy with the sweet spot of the regular attack would sometimes not do double damage.
Changed the visual effects of when Flash is triggered.
- Reduced the duration and reach of the poison trap's hitbox in the Cocytus.
- Improved the Soul Devour UI's visibility by adjusting its size.
- Adjusted certain on-screen effects.
- After teleporting, the player's character is invulnerable for longer and enemies take longer to move.
- Made changes to the debuffs and status effect resistances of certain enemies.
- Damage from Bleed's additional effect - Rupture - is now calculated by using "Current Vitality" instead of "Maximum Vitality".
- Increased the base damage and inflicted damage frequency of Poison and Blight.
- Increased the base damage of Burn and Scorch and increased the spark damage inflicted by Scorch.
- Tenaga-Ashinaga is no longer invulnerable during the animation of its separation, and can now be killed through conventional means.
System Adjustments
- Updated Unreal Engine to V4.27.1.
- Turning off blood animations in options will now also hide other blood visuals such as those found on the ground or on objects.
- Changed parts of the tutorial.
- Changed the regular attack and Slay sound effects for the Gauntlet and Bludgeon.
- The Hall of Treasures is no longer accessible the first time you enter the Getsu Clan Estate.
- If your save data becomes corrupted, it will now be treated as a corrupted file.
- Removed achievements previously listed that cannot be cleared as of V1.0.0.
The achievement list will be adjusted in line with the content of future updates.
Bug Fixes
- Fixed an issue in which the menu would open during certain cutscenes.
- Fixed an issue in which if the player's character overlapped with certain enemies while they were performing a specific action, the enemy would become still and be unable to move.
- Fixed an issue in which certain enemies would fall through the map.
- Fixed an issue in which the player's character would deal damage equivalent to two hits when they strike certain enemies while changing the direction they are facing.
- Fixed an issue in which enemies were unable to move if they ended up outside of their programmed movement area.
- Fixed an issue in which enemies' character models were not being displayed properly after being defeated.
- Fixed an issue in which the controller would not vibrate as intended when attacked by certain enemies.
- Fixed an issue in which some settings would not reset after selecting "Restore to default settings".
- Fixed an issue in which the models for the sub weapons Blazing Caltrops and Bloody Caltrops were swapped.
- Fixed an issue in which the display order of the player character and chests was reversed in specific circumstances.
- Fixed an issue with Whips in which their hitboxes would persist beyond their intended duration when the player character performed certain action patterns.
- Fixed an issue in which the correct color and effects for critical attacks using Whips on certain enemies would not display properly.
- Fixed an issue with boss fights in which the "Times Hit" counter would not work when the player character died to a non-boss unit.
- Fixed an issue in which item drops become invisible under certain conditions.
- Fixed an issue in which Ravenous Demon's enhanced state would be nullified upon restarting the game.
- Fixed an issue in which the corpses of certain enemies would not disappear if the player's character had triggered Rupture and Break on them simultaneously.
- Fixed an issue in which Slay damage would be higher than intended when it is triggered through the 4th hit of the Gauntlet's attack combo on the ground.
- Fixed an issue in which the visual effect of the Nine-Tailed Fox's roar would not be displayed correctly.
- Fixed an issue in which the ็ตถ character is mispositioned when Parry is triggered on certain bosses.
- Fixed an issue in which the Slow status effect inflicted on Tenaga-Ashinaga would be unintendedly removed after their separation.
- Fixed an issue in which the Parasite status effect would persist even if enemies were sufficiently far away for it to be nullified.
- Fixed an issue in which the Parasite status effect would be nullified immediately after it was inflicted on an enemy.
- Fixed a bug in which certain enemies and bosses would not take damage from the sparks generated from the Scorch status effect.
- Fixed an issue in which status effect icons would not be displayed correctly on enemies that spawned during boss battles.
- Fixed an issue in which the player character could not be controlled in the scenario that only a single sub weapon was equipped and the order of sub weapons was swapped while it was being used.
- Fixed an issue in which the total number of coins accumulated through the Mastery skill Miser would reset after quitting and relaunching the game.
- Fixed an issue in which parts of the UI in the menu would not be displayed correctly.
- Fixed an issue in which environmental objects would not break correctly.
- Fixed an issue in which the visual alert for the falling icicles in Cocytus would not display correctly.
- Fixed a bug in which the camera for the Getsu Clan Estate would not behave as intended during the revival sequence when the game is set to specific screen resolutions.
- Fixed a bug in which using Gauntlets on several enemies that were in the Break state would not trigger Slay on all of them simultaneously.
- Corrected a number of sound effects which were not being played as intended.
- Corrected a number of texts.
- Optimized various elements.
- Other minor bug fixes.