GG-Party
GG-Party Ready to Rumble Update
Version
Ready to Rumble Update
Version Date
April 9, 2026
Patch Notes
Ready to Rumble Update
Highlights
[p]
The biggest changes you'll notice right away:[/p]
- [p]Stun & Combat System with GG-Milk & GG-Energy - GG-Milk & GG-Energy are now consumables, meaning you can drink them, and they bring new combat mechanics: ground slams and dash-down attacks. Hit your friends on foot and on vehicles, and earn GG-Dollars for stunning them! But watch out, GG-Milk Light lets you fight back with a protective shield. Also new: GG-Energy for a temporary speed boost[/p]
- [p]Getting PS5 Ready - Preparing the game for PlayStation 5 with DualSense support across all menus and gameplay[/p]
- [p]Massive Visual Polish - New colorgrading across all maps, 4K floor cracks, all NPC textures rebaked, and improved VFX[/p]
- [p]Notification System rebuilt from the ground up for better cross-language support[/p]
- [p]Living Open World - New crowd AI system with animated NPCs, beach crowds, and more life everywhere (We now have the technical foundations in place – much more to come here, stay tuned)[/p]
[p] [/p]
New Features & Systems
Combat & Stun System
- [p]New stun mechanic: stun other players and earn money rewards[/p]
- [p]After-stun protection keeps things fair - visible with VFX indicators[/p]
- [p]Vehicles can be stunned: Hoverboard unmount, Quad force knockback[/p]
- [p]Hoverboard vs Hoverboard collisions: the faster one wins![/p]
- [p]New Dash Down attack with landing VFX[/p]
- [p]Ground Slam featured in the Startup Video Tutorial with controller support[/p]
- [p]GG-Milk is now drinkable as a consumable: GG-Milk Light for a protective shield, GG-Milk Medium for high jumps with ground smash, GG-Milk Heavy for extended high jumps with ground smash. Oh and GG-Energy for a temporary speed boost[/p]
- [p]Consumables now persist across rounds (saved to your game)[/p]
- [p]Items can now be consumed while riding vehicles[/p]
- [p]New loading UI when consuming items[/p]
- [p]GG-Milk Medium and Heavy high jump with ground smash - each with dedicated SFX and VFX[/p]
Making PS5 Ready
- [p]PlayStation 5 DualSense controller support implemented[/p]
- [p]PS5 controller icons added and polished to match Xbox style[/p]
- [p]Controller data created for different platforms[/p]
- [p]Shop now has full gamepad support[/p]
- [p]Sprinting in Shooter mode works with gamepads[/p]
- [p]Full Map navigation available as overlay checkbox[/p]
- [p]Friend popup now properly focused for controller use[/p]
- [p]PS5 build configs prepared[/p]
Open World & NPCs
- [p]New decorative NPCs spawn throughout the world[/p]
- [p]Crowd AI system with animated NPCs for a more lively open world[/p]
- [p]Beach Chair splines and Beach Crowds set up[/p]
- [p]Bird ambiance added[/p]
- [p]GPUs now rotate, stop on sabotage, and restart on repair[/p]
- [p]Dynamic money rewards for open world activities[/p]
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Notification System
- [p]Notification system rebuilt from the ground up[/p]
- [p]Fixed a bug where German servers and English clients would show wrong notification languages[/p]
- [p]Improved notification scaling and font sizes[/p]
[p] [/p]
Visual & Audio Improvements
Graphics
- [p]New colorgrading applied across all maps (Open World, Lobby, Menu)[/p]
- [p]FloorCrack textures upgraded to 4K[/p]
- [p]All NPC textures rebaked across every zone (Central City, Office Oasis, Lonely Island, Chemical District, Concrete Corner, Rocky Beach, Rocky Hills, Party Circle)[/p]
- [p]Material masks for Characters and NPCs fixed[/p]
- [p]Character skin color corrected after colorgrading[/p]
- [p]Crash VFX polished[/p]
Audio
- [p]Ground Smash SFX added[/p]
- [p]Force Down Smash sound added[/p]
- [p]Improved hard landing SFX[/p]
- [p]Heavy land sound updated[/p]
- [p]Camera shake on GG-Milk landing[/p]
- [p]Boost SFX added for Jetski[/p]
- [p]Attenuation improvements for various sounds[/p]
[p] [/p]
Bug Fixes
Gameplay
- [p]Fixed radial force issue[/p]
- [p]Fixed force vehicle bug[/p]
- [p]Fixed RC Monstertruck VFX stacking bug[/p]
- [p]Fixed spline issue on Beach Crowds[/p]
- [p]Improved vehicle collision handling for open world character[/p]
- [p]Fixed replication issues[/p]
- [p]Fixed package issue[/p]
UI & Menus
- [p]Quest Display fixed[/p]
- [p]Quest Info display fixed[/p]
- [p]Quest Toast Notification bug fixed[/p]
- [p]Fixed Fullmap issue[/p]
- [p]Shop UI glitch fixed[/p]
- [p]Tutorial cache problem fixed[/p]
- [p]Tutorial gamepad focus fixed[/p]
- [p]Fixed gamepad settings[/p]
- [p]Loading screen now shows when accepting Steam invite[/p]
- [p]Small enemy marker error fixed[/p]
Visual Bugs
- [p]Fixed wall color issue on Luxury House[/p]
- [p]Fixed Rebecca model and dance animation[/p]
- [p]Richard NPC model corrected[/p]
- [p]Fixed VFX bounds[/p]
- [p]Fixed foliage on Open World[/p]
- [p]Fixed start location on Helicopter[/p]
- [p]Fixed GG-Milk VFX not being removed properly[/p]
Localization
- [p]Complete relocalization pass[/p]
- [p]Fixed localization pipeline (string-to-text conversion)[/p]
- [p]German localization corrections[/p]
- [p]Dialog and quest text improvements[/p]
[p] [/p]
Balancing & Tuning
- [p]Stun duration set to 1 second for fast-paced gameplay[/p]
- [p]Stun rewards require you to have money at stake[/p]
- [p]Quad fuel consumption adjusted[/p]
- [p]GPU balancing pass[/p]
- [p]Various text corrections and improvements[/p]
[p] [/p]
Technical
- [p]PS5 build preparation and config updates[/p]
- [p]Controller settings updated across platforms[/p]
- [p]Input settings restructured for multi-platform support[/p]
- [p]Crowd AI system integration[/p]
- [p]Niagara system optimizations[/p]
- [p]General code cleanup and node refresh[/p]