Ghost Hunter Simulator

Ghost Hunter Simulator 0.2.0

Version
0.2.0
Version Date
Jan. 11, 2026
Links

Patch Notes

Patch 0.2.0 - Base Tool Milestone!

[p]This update is a pretty exciting milestone for us! We now have at least one tool that is able to capture each type of evidence that is supported by the MediumMixer. This allows the player to capture evidence as a Photograph, Video Clip, Audio Clip, EMF Reading, or Temperature Reading. We've also got some tools that don't directly capture evidence, but will help you explore the locations and perhaps even interact with any ghoulies present at that location including a Head Lamp, Sage, and the mysterious Black Candle. We will continue to add more tools as we update, but at least now the base options are all covered!

Patch Notes for 0.2.0:[/p][p][/p]
  • [p]Base Tools Milestone (at least one tool for each type of evidence gathering works)[/p]
  • [p]Introductory Quests for Mystery Hack, Lizzy Norton, and Theater levels in place[/p]
  • [p]Report A Bug menu option added for in-game bug reporting / suggestions[/p]
  • [p]Respawn Player menu option added in case anyone ever gets stuck or falls out-of-world[/p]
  • [p]Inventory Screen revamp[/p]
  • [p]Store layout improvements[/p]
  • [p]Breaker Boxes now capable of turning the power back on[/p]
  • [p]Clarified Tool Pickup / Turn On distinction for tools that are used when placed on the ground[/p]
  • [p]More improvements to the Credits[/p]
  • [p]Clues to the safe combination in Newhamburger added[/p]
[p][/p][p]I also noticed that while I was doing this update, it looks like I never actually uploaded patch notes for v0.1.7 (which was the patch that was released before this one). So, if you haven't checked out the game in a while, you'll also notice these changes from 0.1.7:[/p][p][/p]
  • [p]Store Tools Categorized[/p]
  • [p]Added new character portraits[/p]
  • [p]Updated Journal to show first character when opened[/p]
  • [p]Changed emails to use NPC enum to find portraits[/p]
  • [p]Imported new footsteps (not implemented)[/p]
  • [p]I realized that our Ghosts had bones in them - which just ain't right… These are GHOSTS after all, not skeletons. The errant bones have been removed.[/p]