Ghost Keeper

Ghost Keeper Ratahell Update

Version
Ratahell Update
Version Date
March 19, 2026
Links

Patch Notes

Ratahell Update

Greetings Keepers!

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[/p][p]We’ve got a big patch lined up for you today and I’m here to present its contents. The two main stars of today’s update are a new location - City Sewers, and a new character - Ratahell.
[/p][p]What is that? Where are the Imps you ask?[/p][p]
Another Keeper needed them, I assume they’re moving dung from one pile to another… who even cares about them? Stop asking nonsense and let’s move to the…[/p][p][/p]

Patch Notes


  • [p]Added a new location - City Sewers[/p]
[p]A small, claustrophobic section of the sewers, where the air smells of dampness and rust. Water gurgles quietly in dark hollows, and shadows writhe between old pipes and broken grates. At every step, the scratching and whisper of tiny paws can be heard — as if something is watching your every move.[/p][p]Here, the line between the human world and the realm of rats grows thin. One careless step could awaken the true lord of the darkness — Ratahell, lurking in the deepest corner.[/p][p][/p]
  • [p]Added a new Ghost - Ratahell[/p]
[p]Ratahell – an oversized, hellish lord of rats. His body is covered in fur resembling flames born from the abyss, and his eyes glow with a sinister light. Wherever he appears, hundreds of obedient rats crawl out from every crack and crevice.[/p][p]Gifted with dark magic, he can amplify fear, summon swarms of rodents, and turn the darkest corners into a nightmare for humans. His presence is heralded by scratching within the walls, flickering lights, and rising panic.[/p][p]Ratahell is no ordinary monster — he is a living nightmare who commands a horde of rats and spreads terror wherever he goes.[/p][p][/p][p][/p]
  • [p]Added Sewers Sandbox[/p]
  • [p]Added achievements for unlocking Ratahell and the Sewers[/p]
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AUDIO
  • [p]Added a New Dialogue audio system.[/p]
  • [p]Fixed non-working audio for dialogue/hints.[/p]
  • [p]Added missing audio to the hint in William’s Residence.[/p]
  • [p]Added SFX for Whispers of Doubt and assigned the correct audio in the first hint in the Village.[/p]
  • [p]Changed the SFX for a burning Mortal to a normal scream.[/p]
  • [p]Fixed missing “Behind You” SFX.
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GAMEPLAY
  • [p]Improved level unlocking.
  • Now, when entering the Hideout, the player unlocks levels which requirements have been met (i.e., the previous level has been completed). This ensures that when a new map is added to the game, it will automatically unlock if the player has completed the previous one. [/p]
  • [p]When selecting missions that don’t have the required monsters/skills, an empty Overview Tab will no longer be shown.[/p]
  • [p]Updated the Village intro dialogue.[/p]
  • [p]Improved synchronization between creature movement and movement animations.[/p]
  • [p]Added checks for unlocked monsters in the Hideout.[/p]
  • [p]Fixed hints in William’s Residence
  • They will no longer trigger when the feather is moved with telekinesis. [/p]
  • [p]Removed duplicate objects in William’s Residence.[/p]
  • [p]Improved the inspector’s reaction when calling GH in the Fish Market.
  • It will no longer trigger the spawn sequence twice, and he should not run away before making the call (the reaction works only if there are ≤ 2 GH on the map) [/p]
  • [p]Fixed Telekinesis points for several objects in the dentist and cemetery scenes.
  • They were slightly outside the gameplay area, so they weren’t assigned to any sector. [/p]
  • [p]Fixed a bug with the Light Of Doom Lamp when interrupting the skill.[/p]
  • [p]Fixed a bug with POI when changing scenes.[/p]
  • [p]Fixed a bug with using a skill on a Mortal when they leave the gameplay area.[/p]

VISUALS
  • [p]Added a run animation for some creatures
  • Currently Percival and Shadowmaw have running animations; the rest of the characters use the same animations as walking.
    [/p]
  • [p]Disabled the ability to enter a Mortal’s PoV outside the gameplay area
  • if the Mortal leaves the PoV area, PoV is disabled [/p]
SYSTEM
  • [p]Fixed an issue where a new save file was being created and copied every time the game was launched in the editor[/p]
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[/p][p]We hope you enjoy this update, Keepers! And dare I say, go and see the new content in action. Now![/p][p][/p][p]Oh, and if you’re feeling like it, we have a Discord server, just for you! Please join to ask us questions directly or just mingle alongside your fellow Keepers and discuss your distaste with mankind.[/p][p][/p][p][/p][p][/p][p]Your affectionate developers,[/p][p]The Quest Craft Team[/p]