Ghost Master: Resurrection

Ghost Master: Resurrection 1.0

Version
1.0
Version Date
March 20, 2026
Links

Patch Notes

Ghost Master Resurrection 1.0 out now!

Version 1.0 Is Here — We’re Leaving Early Access!

[p][/p][p]Today marks a huge milestone for us — Ghost Master: Resurrection is officially launching in Version 1.0 and leaving Early Access![/p][p]While we’re incredibly excited to reach this point, this is just the beginning. We’re continuing development, and there’s plenty more to come.[/p][p]A full DLC roadmap will be revealed soon, outlining all the additional content planned for release later this year — stay tuned![/p][p][/p]
[p][/p][p]👻 Launch Week Haunting — Save 20%![/p][p]The spirits are loose… and they’re bringing deals with them.[/p][p]For one week only, Ghost Master: Resurrection is 20% off, dropping from $19.99 to $15.99.[/p][p]And that’s not all…[/p][p]A few days after launch, all players will receive 2 FREE DLC packs — included at no extra cost.[/p][p]Total value: Game plus two DLCs are yours for $15.99[/p][p]🗓️ Offer ends March 26[/p][p]After the promotion ends, the full package (game + 2 DLC) will be priced at $24.99.[/p][p]Command your ghosts. Frighten the living. Cause a little chaos…[/p][p]Every great haunting starts with a great deal.[/p][p][/p]

🆕 What’s New in Version 1.0?

[p][/p]

Patch Notes

General Changes & Improvements
  • [p]English narrator for new levels is now voiced by Nathaniel Williams[/p]
  • [p]Updated ghost selection screen layout[/p]
  • [p]New ghost icons added[/p]
  • [p]New loading screens (old temporary AI ones removed)[/p]
  • [p]Removed spider web from loading screens[/p]
  • [p]Added FPS-independent hardware cursor[/p]
  • [p]UI fixes to prevent input blocking[/p]
  • [p]Mouse cursor is now properly locked to the screen[/p]
  • [p]Improved UI scaling for wide resolutions[/p]
  • [p]Fixed screen mode settings
  • [/p]
Gameplay Fixes & Improvements
  • [p]Improved anti-stuck system for mortals[/p]
  • [p]Mortals now have better floor detection[/p]
  • [p]Mortals no longer spawn under the map[/p]
  • [p]Missions now properly complete when mortals are panicked[/p]
  • [p]Fixed multiple win condition issues across levels[/p]
  • [p]All achievements should now be unlockable[/p]
  • [p]Improved AI behavior across levels[/p]
  • [p]Ghost spawn points adjusted[/p]
  • [p]Ghost riders now move around the map[/p]
  • [p]Weather transitions are now smoother[/p]
  • [p]Talent points can no longer be duplicated[/p]
  • [p]Powers can’t be reset in Ghoul Room if none were bought [/p]
Controls & Input
  • [p]Fixed WASD being blocked by mouse clicks[/p]
  • [p]Gamepad input and behavior improved
  • [/p]
Ghosts & Powers
  • [p]Clatterclaws: Added new power “Monster”[/p]
  • [p]Fixed issues with Attraction powers missing effects[/p]
  • [p]Fixed power cost visibility in the Powers menu[/p]
  • [p]Ghosts with the “Child” fetter can now be bound via child icons
  • [/p]
UI & Visual Fixes
  • [p]Fixed bug where mortals’ ears were missing[/p]
  • [p]Improvements to Ghoul Room (positions, camera, T-poses)[/p]
  • [p]Banishment dialogues restored
  • [/p]
Level-Specific Fixes
  • [p]The Calamityville Horror[/p]
    • [p]Arclight can now be found by the Strongman without the Handyman[/p]
    • [p]Added missing skeleton fetters
    • [/p]
    • [p]Ghostbreakers[/p]
      • [p]ESD no longer auto-disables when using power on the Blue Ward generator
      • [/p]
      • [p]What Lies Over the Cuckoo’s Nest[/p]
        • [p]Various behavior fixes[/p][p][/p]
        • [p]Epilogue[/p]
          • [p]Ghostbreaker no longer stays after disarming the bomb[/p]
          • [p]Quake solution reverted to original[/p][p][/p]
          • [p]Army Base[/p]
            • [p]Mesh optimization improvements[/p][p][/p]
            • [p]Summoners Not Included[/p]
              • [p]Puzzle tweaks[/p][p][/p]
              • [p]Deadfellas[/p]
                • [p]Adjusted roulette win conditions
                • [/p]
                • [p]Phantom of the Operating Room[/p]
                  • [p]Fixed Doctor/Bridgit puzzle behavior
                  • [/p]
                  • [p]Drive-In[/p]
                    • [p]Added fetter on the road for better ghost placement[/p]
                    Bug Fixes
                    • [p]Fixed infinite loading screen after restart[/p]
                    • [p]Fixed cutscene that could permanently block controls[/p]
                    • [p]Fixed issues with various orders depending on ghost training level[/p]
                    • [p]Fixed localization issues (including Polish)
                    • [/p]

                    [p][/p]

                    Future Plans

                    • [p]Polish voice-over for new levels[/p]
                    • [p]Quality-of-life improvements[/p]
                    • [p]More bug fixes[/p]
                    • [p]Mod support[/p]
                    • [p]Steam Deck verification[/p]
                    • [p]GOG and Epic Games release[/p]

                    Discord

                    [p]Better later than never.. we are setuping Discord for Ghost Master community![/p][p]Chatting, Dev Updates, maybe more?[/p][p]Will be coming into Discord.[/p][p]https://discord.gg/HXrrHvVDcM[/p][p][/p]