Ghost of a Tale

Ghost of a Tale 2.64

Version
2.64
Version Date
Dec. 22, 2016
Links

Patch Notes

Patch release v2.64

Hi guys, here’s a new patch build (v2.64) which addresses a couple more bugs.

As always, if you find anything that don’t work as it should, please report on the Bugs discussion board (or on the official site’s forums). Cheers!


Fixed:

  • Dev input shortcuts prevent proper key/button binding (oops).
  • Some walls in the sewers are walk-through.
  • Rare case where combat music would start to play right after reloading a save.
  • Dialog choices systematically appear scrolled down.
  • Some shadow casters are missing causing light leaking through walls in several places.
  • Cannot exit Credits menu (“Back” button is inactive and loads a save if pressed).
  • No option is selected in the main menu when the game launches.
  • Skybox showing through faraway wall beyond grate in flooded cell.
  • Very rare case of a guard’s model becoming invisible.
  • Footnotes appear scrolled down even when they shouldn’t.
  • Inside of main tower can appear empty if Tilo drops from the beetle cot’s roof in a certain location.

Changed:

  • Material for tower stairs doesn’t exhibit jail's wetness anymore.
  • Replaced broken cobwebs in Powderkeg’s cell with new assets.

Added:

  • Added a light source in the shortcut between the jailer's office and the drawbridge room to better see the door lever.