Hi guys, here’s a new patch build (v2.64) which addresses a couple more bugs.
As always, if you find anything that don’t work as it should, please report on the Bugs discussion board (or on the official site’s forums). Cheers!
Fixed:
- Dev input shortcuts prevent proper key/button binding (oops).
- Some walls in the sewers are walk-through.
- Rare case where combat music would start to play right after reloading a save.
- Dialog choices systematically appear scrolled down.
- Some shadow casters are missing causing light leaking through walls in several places.
- Cannot exit Credits menu (“Back” button is inactive and loads a save if pressed).
- No option is selected in the main menu when the game launches.
- Skybox showing through faraway wall beyond grate in flooded cell.
- Very rare case of a guard’s model becoming invisible.
- Footnotes appear scrolled down even when they shouldn’t.
- Inside of main tower can appear empty if Tilo drops from the beetle cot’s roof in a certain location.
Changed:
- Material for tower stairs doesn’t exhibit jail's wetness anymore.
- Replaced broken cobwebs in Powderkeg’s cell with new assets.
Added:
- Added a light source in the shortcut between the jailer's office and the drawbridge room to better see the door lever.