Ghost of a Tale

Ghost of a Tale 2.75

Version
2.75
Version Date
Dec. 28, 2016
Links

Patch Notes

New Bug-fix build (2.75)!

Hi guys, here’s a new bug-fix build (v2.75) addressing a few more bugs, including the one where developer menus were left in (sorry about that).

As always, if you find bugs or things that don’t work as they should, please report on the Bugs & Issues discussion threads (or on the official site’s forums). Cheers!

Fixed:

  • Hole near courtyard wall under rocks where Tilo can fall out of the world.
  • Elevator basket (between tower and garden) is not useable after a reload.
  • Tessellation sliders jump back to their default values.
  • Antialiasing option resets to ON.
  • Texture resolution reverts to normal.
  • Sneak Desaturate option reverts to ON.
  • Ambient occlusion option reverts to ON.
  • Debug menus linger on even after latest build fix.
  • Section trigger missing when dropping from outcrop in courtyard next to G&F’s cell.
  • Tilo sometimes throws the tool he's holding when closing a menu via the mouse if the “Throw” action is mapped to the left-click.
  • Rats can stop giving chase to Tilo in some cases.
  • Show HUD option not synchronized with actual option.
  • Some NPCs' inventory is not repopulated after loading a save during the same session.
  • Missing section trigger for elevator corridor.
  • Duplicated tools (ie: bottles, sticks, etc…) beyond maximum allowed when reloading a save.
  • Music can still be heard even when the option slider is set all the way down.

Added:

  • New experimental vegetation bend behavior.