Here's a new Ghost of a Tale build (version
3.83) featuring quite a few bug fixes and changes! Most notably there's a new targeting system, improved reloading times and under-the-hood preparation work for upcoming updates.
You can find more details (pictures and videos) in the latest official update on the site:
http://www.ghostofatale.com/catacombs-raiderFixed:
- Some wooden beams are missing their colliders
- It’s not possible to scroll down in the quest log using the mouse wheel
- Some sections turn off erroneously sending Tilo to fall through the world
- Silas disappears when Tilo walks to the end of the cannons
- The guard from the war room can sometimes disappear when Tilo hides in a barrel at the top of the tower
- The main menu reappears unexpectedly just after saving your game
- The aiming reticle is not precise enough (see update on site)
- Tilo can become manoeuvrable although the inventory is open (after the basket elevator reaches its destination)
- The counterweight of the basket elevator has no collider
- Colliders of knocked-out guards can sometimes block Tilo
- Broken animation on metal gates’ lock mesh
Changed/Improved:
- New cobblestones assets
- Counter for knocked-out rats is now an hourglass (this will be improved later)
- Improved heat distortion effect on braziers
- Reinstated fog effect during the day
- Tilo’s footstep sounds are reduced when he’s sneaking
- Opening a sliding door now creates an auditive distractions that can attract guards
- Hornets attack lasts longer now
- Implemented new aiming system (can be toggled in the gameplay options menu)
- Falling items that are quest-critical (keys, crimson mushrooms, etc…) can no longer become inaccessible due to wonky physics
- Tilo no longer gets knocked out when hit by a rat
- Grabbing mechanics for the guards is out (caused too many issues and wasn’t fun after a while)
- Added a single guard (for now) patrolling the far tower (forest area)
- A lot of spots in the world now have magnet aim applied to them (see update)
- New rock assets
- Throwing accuracy has been much improved!
- Radius of auditive distractions (sticks and bottles) is now wider