Ghost of a Tale

Ghost of a Tale 3.83

Version
3.83
Version Date
May 5, 2017
Links

Patch Notes

New build 3.83!

Here's a new Ghost of a Tale build (version 3.83) featuring quite a few bug fixes and changes! Most notably there's a new targeting system, improved reloading times and under-the-hood preparation work for upcoming updates.

You can find more details (pictures and videos) in the latest official update on the site: http://www.ghostofatale.com/catacombs-raider


Fixed:

  • Some wooden beams are missing their colliders
  • It’s not possible to scroll down in the quest log using the mouse wheel
  • Some sections turn off erroneously sending Tilo to fall through the world
  • Silas disappears when Tilo walks to the end of the cannons
  • The guard from the war room can sometimes disappear when Tilo hides in a barrel at the top of the tower
  • The main menu reappears unexpectedly just after saving your game
  • The aiming reticle is not precise enough (see update on site)
  • Tilo can become manoeuvrable although the inventory is open (after the basket elevator reaches its destination)
  • The counterweight of the basket elevator has no collider
  • Colliders of knocked-out guards can sometimes block Tilo
  • Broken animation on metal gates’ lock mesh


Changed/Improved:

  • New cobblestones assets
  • Counter for knocked-out rats is now an hourglass (this will be improved later)
  • Improved heat distortion effect on braziers
  • Reinstated fog effect during the day
  • Tilo’s footstep sounds are reduced when he’s sneaking
  • Opening a sliding door now creates an auditive distractions that can attract guards
  • Hornets attack lasts longer now
  • Implemented new aiming system (can be toggled in the gameplay options menu)
  • Falling items that are quest-critical (keys, crimson mushrooms, etc…) can no longer become inaccessible due to wonky physics
  • Tilo no longer gets knocked out when hit by a rat
  • Grabbing mechanics for the guards is out (caused too many issues and wasn’t fun after a while)
  • Added a single guard (for now) patrolling the far tower (forest area)
  • A lot of spots in the world now have magnet aim applied to them (see update)
  • New rock assets
  • Throwing accuracy has been much improved!
  • Radius of auditive distractions (sticks and bottles) is now wider