Hi everyone! This is mainly a bug fix update although it also contains new assets (mainly in the far tower area) like trees (SpeedTree) and photogrammetry rocks.
In order to make exploring at night more engaging the nights are not as dark as they used to be (although I’m sure they’re still full of terror). And you can now find a candle dispenser in the jailer’s office.
Speaking of candles, you don’t have to look for candles in your inventory before you can use your candlestick anymore: When you pick up a candle it goes directly onto your candlestick. Additionally you’ll also see a number indicating how many spare candles are left in your inventory.
Oh and a long-standing issue with ultra-widescreen and black masks has been addressed: when Tilo was hiding the masks on the camera did not cover the entire screen.
Other than that progress is good and we’re working hard on opening a new area beyond the far tower! :)
Fixed:
- Rare case where a rat doesn’t go back to patrolling after chasing Tilo
- Missing wall colliders inside main tower (for stairs leading up to the rampart)
- Missing ceiling geometry above staircase in main tower
- Rats disappear when crossing the second bridge of the far tower
- Rats can open the door at the end of the second bridge
- Cases where rats aggressivity is not properly reset after reloading a save
- Rare cases where shadows from a light source fail to appear
- Ladder in gallery rafters doesn’t properly reset after lowering it and reloading a save where it was still up
- Camera masks when Tilo is hiding do not extend far enough for ultra-wide resolutions
- Rolo disappears when climbing on a specific spot in the forge
- Lore UI instructions show "Button_B" for "Close" when using mouse/keyboard
- Quest update popup hides books UI in 4:3 resolutions
- Rat patrolling stairs in front of holding cells is not visible from area above
- Cannot talk to Fatale after reloading a game where she went to sleep
- After taking the rec room key then dying and reloading, the key can't be picked anymore
- Sometimes after a reload rats chase Tilo but don't attack him for a few seconds
- Sometimes after a save the confirmation UI remains faintly visible on screen
- After grabbing a stool and dying the stool remains attached to Tilo after respawning
- Bad colliders in a couple of places within the main tower
- Rare cases where Kerold moves off of his stool after reloading a save
- The rat guarding the elevator corridor disappears too soon when entering
- Inventory can be called up while the stats UI is displayed
- The camera sometimes remains in the void after reloading a scene and flies back to Tilo only as he exists his hiding place
Added/Improved:
- Replaced all the trees with new SpeedTree assets
- Improved performance when standing on top of the main tower
- Set dressing is now complete in many places
- Improved textures and shaders on several assets
- New shader for the lake looks MUCH better
- Nights outside are not as dark anymore
- Candles are now automatically equipped onto the candlestick (no more fidgeting in the inventory)
- The HUD now displays the remaining candles next to the candlestick icon (candles are now like “ammo” for the candlestick)
- Books UI now makes Previous, Next and Close buttons more readable when using mouse/keyboard
- Re-implemented fog in exteriors
- Some yet non-public areas could sometimes be reachable via hacking. They shouldn’t be anymore (sorry!)