Here's a patch (v4.18) which fixes most of the bugs that were reported since last week's release. Thanks again so much for your bug reports, guys!
Enjoy! :)
Fixed:
- Courtyard sections are turning off too soon when going through the elevator corridor door
- Fog in sewers is sometimes rendered under the water
- Untextured walls in sewers beyond the large metal grate
- The moon’s specular lighting gives strange result (overbright speculars) indoors when night falls
- Flatulence FX of farting rat is almost invisible (sacrilege!)
- Some rocks pop in when getting close to the distillery shortcut
- Water droplets particles effects (in the jail and sewers) are broken
- Some gaps in the sets geometry (far tower)
- Throwing a grease jar on a brazier doesn't fan the flames anymore
- Silas’ key is not pickable after it's knocked down by a projectile
- Candlestick erroneously shows 10 remaining candles when starting a new game and opening the inventory
- All of the queued quest updates spam the UI after hiding and showing the HUD
- Cases where the inventory UI fails to show a tool as equipped after picking one up
- Quest update popups completely obscure the dialog UI in 4:3 resolutions (text under should remain readable now)
- Tilo can seemingly pickup candles after reloading a save even if he’s already maxed out
- Latches that lower ladders cannot be triggered by throwing projectiles at them
- Some icons pertaining to gamepads are still visible in the inventory UI when using mouse/keyboard
- Irrelevant colliders left in jail tower
Changed/Improved:
- Some areas like the stables and the top of the tower now let more light in
- Hiding is now forbidden while Tilo’s wearing the armor
- More coherent specular highlights on the lake at night (the moon is not THAT bright)