Ghost of a Tale

Ghost of a Tale 4.18

Version
4.18
Version Date
June 21, 2017
Links

Patch Notes

Patch release v4.18

Here's a patch (v4.18) which fixes most of the bugs that were reported since last week's release. Thanks again so much for your bug reports, guys!

Enjoy! :)


Fixed:

  • Courtyard sections are turning off too soon when going through the elevator corridor door
  • Fog in sewers is sometimes rendered under the water
  • Untextured walls in sewers beyond the large metal grate
  • The moon’s specular lighting gives strange result (overbright speculars) indoors when night falls
  • Flatulence FX of farting rat is almost invisible (sacrilege!)
  • Some rocks pop in when getting close to the distillery shortcut
  • Water droplets particles effects (in the jail and sewers) are broken
  • Some gaps in the sets geometry (far tower)
  • Throwing a grease jar on a brazier doesn't fan the flames anymore
  • Silas’ key is not pickable after it's knocked down by a projectile
  • Candlestick erroneously shows 10 remaining candles when starting a new game and opening the inventory
  • All of the queued quest updates spam the UI after hiding and showing the HUD
  • Cases where the inventory UI fails to show a tool as equipped after picking one up
  • Quest update popups completely obscure the dialog UI in 4:3 resolutions (text under should remain readable now)
  • Tilo can seemingly pickup candles after reloading a save even if he’s already maxed out
  • Latches that lower ladders cannot be triggered by throwing projectiles at them
  • Some icons pertaining to gamepads are still visible in the inventory UI when using mouse/keyboard
  • Irrelevant colliders left in jail tower


Changed/Improved:

  • Some areas like the stables and the top of the tower now let more light in
  • Hiding is now forbidden while Tilo’s wearing the armor
  • More coherent specular highlights on the lake at night (the moon is not THAT bright)