Ghost of a Tale

Ghost of a Tale 4.40

Version
4.40
Version Date
July 4, 2017
Links

Patch Notes

Patch release v4.40!

Hi all! This release is entirely focused on bug squashing. The remapping of buttons is fixed at last as well as many other issues, both trivial and important.

Among the most important fixes Tilo doesn't pop on top of the rats' colliders anymore! So it is now impossible to get away from a tight spot by simply charging the guards!


Fixed:

  • Location prompts are not displaying anymore
  • The moon still triggers blue specular highlights through walls at sunrise and sundown
  • The torch in the bedroom by the gate to the far tower sometimes disappears
  • Some window sills are missing their underside geometry
  • Some see-through gaps around wooden doors’ frames
  • Rats can walk right through the columns in the courtyard near Rolo's forge
  • Rats can't chase Tilo up to the top of the tallest tower
  • Tilo can run up to the rats and pop up over them (collider issue)
  • Costumes stats are wrong after reloading a save
  • Crimson mushroom model in torture room’s cage doesn't fall when the cage opens
  • Spam LB + B while Tilo is in basket elevator (near Silas) leaves Tilo stuck floating in the air
  • Guards keep walking on the spot after Tilo dies (that always annoyed me)
  • Sometimes Tilo doesn't play his hit reaction animation when getting hit by the guards
  • Butterflies are present at night after a reload
  • Tilo is still considered in water after dying while being in water and reloading
  • Equipped boots can sometimes appear offset from Tilo's feet
  • When Tilo dies by falling down while holding a stool the stool is no longer there after reloading a save
  • Rare cases where a stool is not longer interactible (nor solid) after reloading a save
  • It is still possible to interact with items after Tilo dies
  • Greaves (armour piece) marker doesn’t appear on the map after Rolo reveals it
  • Reassigning buttons sometimes breaks making it impossible to complete the process
  • Sometimes leeches fail to attack even though they’re within range of Tilo
  • Leeches’ detection origin is much too high (they still see Tilo when he’s high above them and shouldn’t been seen anymore)