Ghost of a Tale

Ghost of a Tale 4.83

Version
4.83
Version Date
Aug. 11, 2017
Links

Patch Notes

New build (4.83)! New location! New quests!

Hi guys! Here's a big update for Ghost of a Tale for you! :)

In a nutshell we've added a new location, new quests, gameplay mechanics, etc…



Besides the usual bug fixes there are several new things, including long-time requests (brightness slider, sorting of clothing items, etc…) and new gameplay mechanics.



You can get many more details here.

Hope you guys like it! :)


Fixed:

  • Cannot trigger bear traps by throwing projectiles at them anymore
  • Remaining cases of Tilo getting slowed down after dying in water and reloading
  • Bad ground collider in courtyard (Tilo is floating next to well)
  • Kerold’s bucket appears in the wrong place when Tilo empties it
  • The hammer puzzle (rings) in the flooded cell sometimes becomes unresponsive
  • The loading bar restarts from zero when it's almost done loading a save
  • Kerold still sometimes moves from his stool
  • Rolo doesn't show greaves marker when he should
  • The number of candle in the inventory is wrong after reloading a save
  • Cases where the candle on the candlestick doesn't deplete anymore
  • Rare cases of keys not being on a guard's belt after a reload
  • The fur on some guards is not properly oriented
  • The far tower section disappears when stepping back into the small tower on the rampart
  • Rats can walk through some walls on top of the main tower (near Silas)
  • Some levers cannot be activated by throwing a projectile at them
  • Tilo doesn’t animate when throwing a stick while being assaulted by bees
  • Tilo doesn’t hold the candlestick/lantern correctly after falling on this butt and getting back up
  • Some cases where map makers’ visibility don’t accurately reflect whether or not an item was already picked up
  • It is sometimes impossible to loot a guard’s items after he’s been knocked out on his back
  • Stamina depletion sometimes stutters when Tilo’s sprinting down a slope/stairs
  • The inventory can be closed even when a tutorial about it is currently displayed
  • Guards can walk through the wooden walls of the stables
  • Dynamics animation on NPCs sometimes turn off even when they’re close to the camera
  • Sometimes you can miss when throwing a bottle at a guard’s head from a high vantage point even though the magnet aim says it should work
  • Some guard attack sounds are not playing


Added / Improved:

  • Added 5 quests (the total number of quests in early access is now 33)
  • Opened up new armory location + wooded area
  • The north courtyard and the far tower now communicate through the armory
  • Added a brightness slider to visual options menu
  • Added inventory option to sort out cloth items by costume or body part
  • Added an LODs slider to visual options menu
  • Swapped gamepad menu buttons: main menu <-> inventory (it feels more natural)
  • Improved the look of the candle flames shader
  • Implemented camera shakes when Tilo gets hit (as well as for explosions)
  • Implemented new brisance kegs (exploding barrels) mechanic
  • Put the flint tool in the first chest outside Tilo’s cell (this will allow us to have a tutorial for it later on)
  • Pressing up on the D-pad doesn’t put the equipped tool away anymore (pressing down is there for that)
  • Added magnet aim system to spider traps
  • Redid countdown counter icon for knocked out rats (bye-bye Atari 520 ST wait cursor icon!)
  • It is now possible to light up candles (and brisance) using the firesteel tool
  • Added beehives to the garden (+ associated quest)
  • Added bees nests in wooded areas
  • Implemented burning dead ivy mechanic
  • Added obelisks around the far tower (+ associated quest)
  • Created greaves for guards. Rats wearing these won’t slip down when hit by grease jars anymore
  • Burning a banner now creates a distraction (will wake up any sleeping guard nearby)
  • Implemented getting renown points via dialog choices
  • Implemented contextual label when carrying heavy items so that the effect of dropping the item can clearly be anticipated
  • Implemented burning sticks in brazier (watch out for the flames!)
  • Causing a brazier to flare up now creates a distraction for the guards
  • Dialog icon doesn’t remain on-screen anymore when the NPC is behind the camera
  • Improved look for all particles (dust + smoke + leaves)
  • Implemented new durability bar system for items like bees’ nests and exploding barrels
  • Added twelve different types of mushrooms in the world (+ associated quests)
  • Added spider traps around the far tower
  • Extended the number of items which can fit in Tilo’s inventory (the inventory is now scrollable)
  • Map icon markers now indicate if the items are located above or below Tilo’s position
  • Added thorn bushes which hurt Tilo if he steps into them
  • Added new map for Far Tower and Northern Slopes
  • Added shortcut between the garden and the armory stairwell
  • Added new pages to Tilo’s flower book (with more backstory on Tilo & Merra)
  • Added new sounds for the guards attacking Tilo
  • Readability has been improved with some fonts on the books UI