Hi guys! Here's a big update for Ghost of a Tale for you! :)
In a nutshell we've added a new location, new quests, gameplay mechanics, etc…
Besides the usual bug fixes there are several new things, including long-time requests (brightness slider, sorting of clothing items, etc…) and new gameplay mechanics.
You can get many more details
here.
Hope you guys like it! :)
Fixed:
- Cannot trigger bear traps by throwing projectiles at them anymore
- Remaining cases of Tilo getting slowed down after dying in water and reloading
- Bad ground collider in courtyard (Tilo is floating next to well)
- Kerold’s bucket appears in the wrong place when Tilo empties it
- The hammer puzzle (rings) in the flooded cell sometimes becomes unresponsive
- The loading bar restarts from zero when it's almost done loading a save
- Kerold still sometimes moves from his stool
- Rolo doesn't show greaves marker when he should
- The number of candle in the inventory is wrong after reloading a save
- Cases where the candle on the candlestick doesn't deplete anymore
- Rare cases of keys not being on a guard's belt after a reload
- The fur on some guards is not properly oriented
- The far tower section disappears when stepping back into the small tower on the rampart
- Rats can walk through some walls on top of the main tower (near Silas)
- Some levers cannot be activated by throwing a projectile at them
- Tilo doesn’t animate when throwing a stick while being assaulted by bees
- Tilo doesn’t hold the candlestick/lantern correctly after falling on this butt and getting back up
- Some cases where map makers’ visibility don’t accurately reflect whether or not an item was already picked up
- It is sometimes impossible to loot a guard’s items after he’s been knocked out on his back
- Stamina depletion sometimes stutters when Tilo’s sprinting down a slope/stairs
- The inventory can be closed even when a tutorial about it is currently displayed
- Guards can walk through the wooden walls of the stables
- Dynamics animation on NPCs sometimes turn off even when they’re close to the camera
- Sometimes you can miss when throwing a bottle at a guard’s head from a high vantage point even though the magnet aim says it should work
- Some guard attack sounds are not playing
Added / Improved:
- Added 5 quests (the total number of quests in early access is now 33)
- Opened up new armory location + wooded area
- The north courtyard and the far tower now communicate through the armory
- Added a brightness slider to visual options menu
- Added inventory option to sort out cloth items by costume or body part
- Added an LODs slider to visual options menu
- Swapped gamepad menu buttons: main menu <-> inventory (it feels more natural)
- Improved the look of the candle flames shader
- Implemented camera shakes when Tilo gets hit (as well as for explosions)
- Implemented new brisance kegs (exploding barrels) mechanic
- Put the flint tool in the first chest outside Tilo’s cell (this will allow us to have a tutorial for it later on)
- Pressing up on the D-pad doesn’t put the equipped tool away anymore (pressing down is there for that)
- Added magnet aim system to spider traps
- Redid countdown counter icon for knocked out rats (bye-bye Atari 520 ST wait cursor icon!)
- It is now possible to light up candles (and brisance) using the firesteel tool
- Added beehives to the garden (+ associated quest)
- Added bees nests in wooded areas
- Implemented burning dead ivy mechanic
- Added obelisks around the far tower (+ associated quest)
- Created greaves for guards. Rats wearing these won’t slip down when hit by grease jars anymore
- Burning a banner now creates a distraction (will wake up any sleeping guard nearby)
- Implemented getting renown points via dialog choices
- Implemented contextual label when carrying heavy items so that the effect of dropping the item can clearly be anticipated
- Implemented burning sticks in brazier (watch out for the flames!)
- Causing a brazier to flare up now creates a distraction for the guards
- Dialog icon doesn’t remain on-screen anymore when the NPC is behind the camera
- Improved look for all particles (dust + smoke + leaves)
- Implemented new durability bar system for items like bees’ nests and exploding barrels
- Added twelve different types of mushrooms in the world (+ associated quests)
- Added spider traps around the far tower
- Extended the number of items which can fit in Tilo’s inventory (the inventory is now scrollable)
- Map icon markers now indicate if the items are located above or below Tilo’s position
- Added thorn bushes which hurt Tilo if he steps into them
- Added new map for Far Tower and Northern Slopes
- Added shortcut between the garden and the armory stairwell
- Added new pages to Tilo’s flower book (with more backstory on Tilo & Merra)
- Added new sounds for the guards attacking Tilo
- Readability has been improved with some fonts on the books UI