Ghost of a Tale

Ghost of a Tale 7.91

Version
7.91
Version Date
Jan. 18, 2019
Links

Patch Notes

Patch Release 7.91

Welcome to this special new patch for Ghost of a Tale!

In this one we’ve fixed quite a few things but also optimized the game even more (including the jail, commissary, etc.) in prevision for next month’s release on consoles. The photo mode has also gained the often requested focus distance control and we’ve added a couple of items for Tilo to wear.

But most importantly, this patch contains brand new character theme tracks composed by Mathieu. As previously indicated they have been recorded by the London Symphony Orchestra and they’re, simply put, amazing. But don't take my word for it and listen to the theme of Tam & Farrow here:

https://youtu.be/QDpa12keCNM
In the same vein, whenever you transition to a new area in-game you will be greeted by new music tracks to emphasize the location’s atmosphere. It’s one of the things players always wished there were more of in the game.

On a different topic, over the last few months we’ve watched a lot of play-throughs and we’ve seen that most players just hit the quicksave button whenever they hide. Which means many of them will only have ONE save to rollback to (namely the autosave) if they decide they made a wrong decision in a dialog or if they stumble upon an issue that prevents them from moving ahead in a quest.

In order to alleviate that, we’ve implemented a new rolling quicksave system comprised of 5 slots. In other words, when you hit the quicksave button, the save will get created in the next available quicksave slot, looping from number 5 back to number 1. That way, you’ll always have 5 quicksaves available for you to roll back to.

We hope this will make your playing experience even more enjoyable! :)


Fixed:

  • Spiderwebs, urns and fake beards are a little too dark sometimes.
  • Case where Silas’ key can be picked up.
  • Achievement for closing all the shutters triggers too early.
  • Achievement for disposing of all the spiders triggers too early.
  • Couple of typos.
  • The windows’ fade planes remain translucent (instead of being black).
  • Light leaking in several places.
  • Some missing colliders.
  • A few plants on the shore change rotation when getting close to them.
  • In option menus, you can’t go down with the Dpad when selecting a dropdown menu.
  • Rare bug involving a certain magpie and a chest in the Great Hall.
  • An asterisk remains visible in the Misc and Keys categories of the inventory when it should not.
  • Fixed a rare case of Tilo getting stuck in the lower Great Hall with the elevator up.

Changed:

  • Improved performance in many locations (jail, commissary, shore, etc.).
  • Rezzia won’t disappear at night if you’re in the middle of the commissary quest.
  • Photo mode instructions stay on the screen a little longer before fading away.
  • Improved songs’ volume.

Added:

  • Added Chinese title art.
  • Added new ambient musics to many locations (11 new tracks in total).
  • New cloth items have been added in Silas’ chest as a quest reward.
  • New score added to the final battle.
  • Brand new character theme musics added during dialogs.
  • Added focus distance control in photo mode.
  • Added new rolling quicksaves system.