Ghostbreaker Corps
Ghostbreaker Corps The game is officially released!
Version
The game is officially released!
Patch Notes
The game is officially released!
A brand-new roguelike experience built around freely combinable elements!
Back when I used to play Dota, I came across a custom map where you could mix and match skills freely on different heroes. That mechanic felt incredibly fun and inspiring—so I set out to make a game based on that idea.
I had no idea how much work it would actually take. Building the entire foundation took a huge amount of time, but now, it’s finally stable and running smoothly. I've added lots of new skills, equipment, and units. With the roguelike system in place, I also introduced my own custom-developed genetic algorithm, letting the AI evolve by learning from player strategies. I think it turned out to be a pretty fresh take on the genre.
At the very least, I’ve fulfilled my dream of recreating that old Dota custom map where skills could be freely combined.
[Developer’s Note]
I’m honestly not sure whether I spent one year or two on this project. After switching to Unity, and especially after Unity's recent changes to their pricing model, I made the decision to stop using Unity in the future.
However, I didn’t want all the Unity knowledge I had acquired to go to waste. So I decided to make one final Unity game—and this is it. From now on, I’ll be developing future games using other tools. If I manage to get a good grasp on OpenGL 3D, my next game will be 3D. Otherwise, I’ll return to 2D. Either way, a new chapter begins.