GhostCatcher
GhostCatcher 0.1.1
Version Date
Jan. 28, 2025
Patch Notes
V 0.1.1.0 Version Update Notes
Additions & Improvements:
1. Second level map "Tranquil Farm" is now live!
2. All spirit relics are now placeable items for easier disposal in the shredder.
3. Added a photo evidence sticky note page in the lobby Pad to display photo ratings.
4. Added detailed effect descriptions for three new drug items.
5. Added cursed item spawn locations in Zones B, C, and D of the first level.
6. Added color-coded area divisions on the map monitor for better task area understanding.
7. Added hideout markers and legends on the map monitor for clearer safe spot identification.
8. Added interaction cooldown for the palm scanner to prevent accidental early returns.
9. Added usage prompts for lighters, candles, and other ignitable items.
10. Added ignition and extinguishing prompts for various flammable objects in the scene.
11. Added a broken state for the electrical switch.
12. Added a mission board in the temporary camp for new agents to understand gameplay and objectives.
13. Added a loading screen during game loading.
14. Spirit movement speed now varies with difficulty.
15. The number of cursed items on the map now varies with difficulty.
16. The number of spirit relics on the map now varies with difficulty.
17. The time required for the spirit box to capture spirits now varies with difficulty.
18. The duration of spirit control via the Ouija board now varies with difficulty.
19. The rate of sanity loss now varies with difficulty.
20. Added a prompt when sanity is too low to use cursed items.
21. Added a prompt when interacting with the palm scanner at the advanced training entrance in the training level.
22. Added a clue search prompt when agents approach restricted areas.
23. Added ambient background noise in game scenes.
24. Added logic to prevent interaction with cursed items, spirit relics, and summoning bells after spirit retrieval.
Balancing & Adjustments:
1. Adjusted particle effects when using the spirit box for a better player experience.
2. Adjusted the timing of the typing dialog box appearance and disappearance.
3. Adjusted cat movement: cats now move toward the camera with smoother turns while running.
4. Improved interaction animations for better immersion with props and scenes.
5. Adjusted lighting effects in the first level; it’s now brighter on lower difficulties.
6. Adjusted the first level’s scene layout for better performance and atmosphere.
7. Updated the description of Tarot cards in the cursed item tutorial section.
8. Adjusted the layout of the mission summary interface.
9. Adjusted the frequency of spirit nest changes in mission areas based on difficulty.
10. Adjusted Ouija board and spirit box effects: with a correct final report, the Ouija board slows spirits by 90%, and the spirit box capture time is 4 seconds; with an incorrect report, the Ouija board slows spirits by 50%, and the capture time is 10 seconds.
11. Adjusted spawn locations for some spirit relics in levels.
12. Increased the duration of spirit attraction after using the summoning bell from 3 to 10 seconds.
13. Increased the spirit’s detection range.
14. Enhanced the range and intensity of all three flashlight types.
15. Adjusted the flashlight’s light direction when carried; it now follows the player’s view.
16. Adjusted the position of spirit handprints on electrical switches for easier identification and photography.
17. Increased the radar’s detection range from 5m to 10m.
18. Adjusted footstep sound effects.
19. Loosened the criteria for star-rated photo evidence.
20. Adjusted hideout spawn probabilities to ensure more available spots on lower difficulties.
21. Adjusted the frequency of spirit events based on difficulty; spirits appear more often on lower difficulties.
22. Adjusted the layout of the main game interface in the lobby.
23. Adjusted the chat input box display; it now remains visible on the agent’s screen.
24. Increased the auto-camera’s shooting distance from 2m to 4m.
25. Improved the animation for throwing items to make it more natural.
26. Adjusted the weight of all items for more realistic interactions.
27. Adjusted the textures of some spirit relics to better blend with the environment.
28. Adjusted wall-mounted item placement; they can no longer be placed on movable vertical surfaces like doors and drawers.
29. Adjusted the appearance of some lamp models.
30. Adjusted the crosshair’s behavior after interacting with 3D UI.
31. Significantly improved the performance of cameras and video cameras.
32. Adjusted the generation and trigger probabilities of Jump Scares in mission areas.
33. Adjusted the initial sanity of agents based on difficulty.
34. Adjusted the sleeve models of some outfits.
35. Adjusted the first level’s area division; parts of the second floor now belong to Zone A.
36. Adjusted the additional time for demon and revenant kill streaks on different difficulties.
37. Adjusted the display logic for agent IDs above their heads.
38. Adjusted the state of electronic items when agents transform into cats.
39. Adjusted the categorization logic of tutorial content in the Pad, reducing unnecessary entries.
40. Adjusted the interaction probability between spirits and the electronic keyboard, increasing the base probability from 0.3 to 0.5.
Fixes & Refactoring:
1. Fixed an issue where the spirit interaction toggle in the basement training debug panel didn’t work.
2. Fixed an issue where spirits might get stuck while patrolling without a target during a hunt.
3. Fixed an issue where the shredder in the temporary camp didn’t default to 0.
4. Fixed an issue where witnessing paranormal events in the summary panel was incorrectly multiplied.
5. Fixed an issue where thrown items might stick to walls due to physics simulation.
6. Fixed an issue where spirit handprints wouldn’t disappear and would flicker when too close.
7. Fixed an issue where the palm scanner sound couldn’t be heard from a distance.
8. Fixed an issue where agents couldn’t use voice chat after death.
9. Fixed an issue where holding items in certain areas caused misalignment with the hand.
10. Fixed model errors in the temporary camp.
11. Fixed an issue where interacting with 3D UI in multiplayer could cause items to disappear incorrectly.
12. Fixed an issue where placing items could cause them to spawn outside the map.
13. Fixed an issue where candles and other ignitable items couldn’t slow sanity loss.
14. Fixed an issue where agents couldn’t run after transforming into cats.
15. Fixed an issue where carried flashlights had abnormal dark edges.
16. Fixed an issue where incorrect sound effects played when toggling the electrical switch in the lobby.
17. Fixed an issue where spirit handprints could be photographed without a glow stick and still earn stars.
18. Fixed an issue where the electrical switch occasionally failed to control lights.
19. Fixed an issue where forcefully exiting a match could cause equipment loss.
20. Fixed an issue where photographing spirits during their appearance didn’t grant star ratings or rewards.
21. Fixed an issue where sanity was deducted multiple times during spirit appearances.
22. Fixed an issue where agents’ cameras could get stuck after death, preventing free movement.
23. Fixed an issue where entering a mission map from the settings menu caused display errors.
24. Fixed an issue where using a controller to check the motion watch caused errors.
25. Fixed an issue where controllers couldn’t adjust clock time.
26. Fixed an issue where picking up items could cause misalignment in hand placement.
27. Fixed an issue where spirit curses could still be passed after the countdown ended.
28. Fixed an issue where revived agents had incorrect light sources after a death curse.
29. Refactored the logic for spirit hunts.
30. Fixed an issue where initial sanity values weren’t set correctly when entering mission areas on different difficulties.