GHOSTWARE: Arena of the Dead

GHOSTWARE: Arena of the Dead December update: new demo incoming!

Version
December update: new demo incoming!
Version Date
Dec. 14, 2022
Links

Patch Notes

December update: new demo incoming!

Hey everyone, Daev Team here!

It's been a long while since the last update, and many things happened since June.

As the ones who have followed this years' Realms Deep online event, we have partnered with HYPERSTRANGE, the publishers and developers behind Postal Brain Damaged, Blood West, Incision among the others!

With this new collaboration we got access to many new services that allowed us to make Ghostware the best possible iteration of it, and we want to share part of the newest additions to the game in a new, expanded demo!

At the time of writing the estimate release date for it is yet to be decided but all the new content will make up for the wait; speaking of which, here's a list of what to expect from Ghostware in the future:

- NEW two brand new enemy types (no spoilers!)
- NEW a never-seen-before, completely reworked fight against the first boss The Hacker
- NEW brand new level in the campaign
- NEW reworked NPCs in the lobbies, each one now featuring its own dialogue tree
- NEW footstep sounds of the player are now tied to the surface Molly walks on
- NEW the player can change abilities from the Save Stations found in the lobbies
- alternative fire mode for all the weapons!
- texture and modeling rework for certain characters, enemies, and weapons
- improved AI
- reworked the Blinding Sand default ability to make it more consistent
- audio/visual improvements for all the guns
- visual overhaul of the UI elements
- and much more

what to expect in the future

- even more new enemy types
- complete rewriting of the dialogues
- full voice acting in the cutscenes
- many other things that escape me at the moment

Thanks you all for the patience and the support you showed us so far, and before leaving we wanna share with you a few pics of what's going on behind the scenes