Additions
Hub
Aetherflux
- Added the Aetherflux to the Hub
- Aetherflux allows for allocating Skillpoints into your respective class.
- Changes color depending on which class you currently are.
The Urwood
- Added an upgrade that doubles the drop rate of Atlas Fragments.
- Added an upgrade that allows you to buy Skillpoints with Salvage.
- Removed the Max Level Upgrade
It That Bargains
- The items offered by It That Bargains now have a low chance of becoming Charms.
Essence Forge
- Essence Forge can now be upgraded to Tier 3.
- Tier 3 Upgrade costs 120,000 Salvage
Classes
The Warrior, Wizard, and Ranger have skill trees that have been added to the game. Currently each skill tree has 2 keystones you can select. You can find the skill trees at the Aetherflux in the hub. You can change class at The Urwood.
Equipment
- 9x New Armor Sets
- 6x New Necklaces
- 2x New Rings
- 4x New Trinkets
- 8x New Off-hands
- 16x New Weapons
Materials
- 6x New Atlas Fragments
- 1x New Crafting Material
- 1x New Boss Emblem
Statuses
Frail
- An enemy inflicted with frail takes 20% (x1.2) more damage after reductions until the start of the next round.
Wound
- Wound is a stacking debuff that can be applied to enemies. Wound deals B Scaling damage multiplied by the amount of Wound stacks.
- An enemy loses 30% of their Wound stacks each round.
Root
- Root prevents the next instance of movement from an enemy. Can prevent melee attacks.
Graphics
- Particle Effects have been added for Bone and Mechanical Enemies.
Changes
The Eternal Battleground
- Enemy Dodge Scaling per Atlas Tier is now 0.25% (Previously 0.5%)
- Salvage gained per encounter is now multiplied by the number of waves.
- Confluence Orbs can drop up to 3 on a material drop.
- Essence drop amount is now doubled.
- Atlas Fragment Drop Rate has decreased to 5%. (Previously 12%)
- The maximum Atlas Tier is now 1,000. (Previously 50)
The Urwood
- The Atlas Crucible Upgrade now costs 100,000 Salvage.
Essence Forge
- Adjusted the Pricing of Tier 2 Rewards
It That Bargains
- Removed the Deity Fruit from the shop table.
- Deity Fruit will become an achievement reward later.
Skills
Stab
- Now has a 25% chance to inflict a Wound.
- Dagger on kill now has a 100% chance to inflict a Wound.
- Speedboost on kill is now 0.5 (Previously 0.25)
Parry
- Parry now has a visual effect when active around the Player.
- Parry now lowers Damage Reduction by 50% (Previously 80%)
Lionspine
- Now is an 8% chance to poison. (Previously 12)
- Now costs 2 Spirit (Previously 1).
Combat
- Bumpers are now bouncier even when disabled.
- Opening a chest now gives a Speedboost.
- Chests are now bouncier.
Items & Equipment
All existing affected Items and Equipment will require a Confluence Orb to update them to the new values.
- Defense Ring now has Barrier (12)
- Vitality Ring now has 80 Constitution (Previously 60)
- Royal Rat Ring Adjusted
- Occult Armor now has more Barrier.
Attributes
- Strength no longer gives Damage Reduction.
- Dexterity no longer gives Dodge.
- Intelligence no longer gives % Barrier.
- Dexterity now gives 1 Speed per 5 Dexterity. (Previously 3)
- Intelligence now gives 1 Spirit per 5 Intelligence. (Previously 3)
- Strength now gives 2 Constitution per 1 Strength (Previously 1)
Miscellaneous
- Barrels now scale with the area's tier instead of the player's Level.
- Poison now deals 2-5% of total Constitution damage to Enemies at the start of their turn. (Previously 5-10%).
- Stun now has a visual indicator.
- The Rare Drop Table chance on kill is now 1 in 2,000. (Previously 1 in 500)
- Save Data is now backed up on each launch. (A new launch will overwrite the current backup)
Fixes
User Interface
- Adjusted the Fullscreen Toggle button. The Button now properly restores the correct windowed resolution when deselected and centers the game accordingly.
- Ghoul Smash will now automatically start in Fullscreen if Steam's Big Picture Mode is enabled.
- Fixed a small bug with the Atlas Crucible Button.
- Added and fixed a lot of existing and new tooltips.
Combat
- Fixed a bug where Skills hitting barrels wouldn't give items.
- Fixed a bug where Skills couldn’t hit more than one time.
- Fixed a bug where the Hit Cooldown wouldn’t trigger properly.
Miscellaneous
- Fixed a bug where Pierce couldn’t roll on equipment.
- Fixed a bug where the Ethereal Garb wouldn’t drop off the Rare Drop Table.
- Fixed a bug where the Idol of Undying wouldn’t trigger properly.
Roadmap
- Tier 6 Upgrade Materials
- Endgame Achievements and Rewards
- Hardcore Achievements
- 2 Additional Endgame Encounters
- Optimization
- Bug-fixing
- Additional Controller Support
- Steam Early Access
Note: There are likely a ton of bugs and changes not listed in this changelog.