GIBZ

GIBZ GIBZ - Frame Rate Update

Version
GIBZ - Frame Rate Update
Version Date
May 12, 2017
Links

Patch Notes

GIBZ - Frame Rate Update

Update time! Lot's of improvements and fixes. The game is also no longer locked at 60fps and a Polish translation was added.
  • Performance Improvements
  • The game now uses a variable (unlocked) frame rate (should no longer go slow motion on fps drop which could cause online multiplayer sync issues) - can be changed back to a fixed frame rate in config.txt
  • Added a "Frame Rate Cap" slider to the options
  • Added ServerTickRate and CameraSpeed options to the game's config.txt
  • Added Polish Language (thanks to Kamil Tajs)
  • Changed weapon reloading system + reload times are now different for all guns and the hand crossbow
  • Tweaked Zombie Surfing mini-game: Slightly shorter, more coins and made coins easier to collect
  • Tweaked/Improved network syncing of common zombies
  • Tweaked/Improved shooting off body parts of zombies (visual improvement)
  • Tweaked/Improved overworld map player orientation when moving with a controller (no more moonwalking)
  • Tweaked the zombie crawl animation to adapt based on which arms they have
  • Tweaked several UI sliding animations
  • Changed the News page to only show the patch notes for the last 20 updates, visit the forum for the complete notes
  • Fixed projectile collision problem
  • Fixed bug that caused the Goliath to spit out more then he was supposed to after eating a zombie
  • Fixed problem with weapon volumes
  • Fixed bug with the gatling gun in local co-op that made the gun move
  • Fixed network problem that could occur when reviving someone that would result in a player being invisible
  • Fixed bug with the Machete Slinger boss that could cause him not to chase after players
  • Fixed Mayhem results showing negative money for players in online co-op
  • Fixed players in online games sometimes not being healed when entering the Wizard boss battle (by healing everyone before they enter the level instead of after)
  • Fixed the state of the Hospital on the overworld map not being synced properly in online games
  • Fixed bug that could make the player head in the HUD not match their actual head in local co-op
  • Fixed various small bugs and crashes