https://www.youtube.com/watch?v=wM8V15dV_0gA new update to improve melee a bit. I was play testing the Fisherman boss the other week and I thought It would be cool if you could hit the fish back it him. I ended up expanding that and making it so you can hit back any enemy projectiles as well as dynamite thrown by friends. This update also includes some new achievements, a couple new melee weapons and a couple new hats.
- Added 2 new melee weapons: Baseball Bat and Wood Axe (unlocked via achievements)
- Added 2 new hats and 1 face wear: Mining Helmet, Headband and Blindfold (unlocked via achievements)
- Added 5 new achievements
- Timed melee hits with blunt weapons can now repel projectiles (Fisherman's fish, Crusher's rocks, Goliath's bones and player dynamite)
- Timed melee hits with sharp weapons can now cut fish thrown by the Fisherman, negating the damage
- Timed melee attacks can now block damage from attacks from certain enemies that are in front of you (eg: common zombie attacks, bat bites, etc)
- Added additional sound effects to the attacks of certain enemies
- Added some more variety to blood chunks and decals
- Glutton Boss - New Music
- Fisherman Boss - New fish sprites
- Fisherman Boss - Blow attack now deals damage + added an old taunt animation which he does if he hits someone with it
- Goliath Boss - Buffed and tweaked his punches
- Goliath Boss - Bone spitting now takes into account the amount of limbs on the zombies he eats
- Tweaked crate spawning
- Crate Finder perk now also affects the amount of crates spawned in encounters
- Improved Lucky Bowl Hat buff effectiveness (even smaller chance of finding empty crates)
- Improved aiming and aim-line positioning when using dynamite and the flamethrower
- When having both the crosshair and aimline on - projectiles will go to the crosshair (like they do when only the crosshair is on) This allows for improved aiming of dynamite and the flamethrower
- Fixed melee weapon perks not applying when they should
- Fixed local co-op melee turning bug (mouse movement could affect players using controllers when doing melee)
- Fixed network problem related to player melee/melee animations
- Fixed dynamite throwing animation not syncing over the network
- Fixed pickup animation turning bug (could sometimes rapidly turn when picking up dynamite from tnt crates)
- Fixed projectiles and dynamite despawning when unpausing the game
- Fixed movement keys messing up sometimes after getting knocked down (which resulted in you having to release and press the key again to continue moving)
- Fixed bug with Machete Slinger bat spewing which causing the bats to not spread out before going for a player
- Fixed the Spitter (mutated tree stump guy) from sometimes spitting when he is not on the level yet
- Fixed coloured aim-lines not hiding properly when they should
- Fixed player's head sometimes turning upside down when getting up from the ground
- Fixed a couple possible crashes