GIBZ

GIBZ GIBZ - Skeleton Update

Version
GIBZ - Skeleton Update
Version Date
Aug. 17, 2017
Links

Patch Notes

GIBZ - Skeleton Update



Finally the new update is here! New weapons, boss, hats, achievements and more!
https://www.youtube.com/watch?v=MnVesw6PK7c
  • Added new boss: Skeleton Giant
  • Added 3 new weapons: Blunderbuss, Scoped Rifle and Tommy Gun
  • Added new common enemy: Skeletons
  • Added Traveling Merchant: A merchant that wanders around the map with a changing stock of weapons and hats (also sells some exclusives)
  • Added several new Hats and Facewear
  • Added 2 new Achievements
  • Added new level for encounters: Forest
  • Improved Zombie Surfing:
    • Landing after a jump creates a shockwave exploding nearby zombies
    • Jump height now affected by how long you hold the jump button
    • Camera zoomed out to give you a better view and make it easier to focus on the action
    • A lot more zombies to kill!
  • Changed player's back arm to now be visible while holding primary weapons (now also moves in relation to reload animations) + character's back arm is now positioned properly on the main menu
  • Changed/Improved AI Movement (will move towards targets more directly, which helps improve their level navigation)
  • Changed overworld map to now show a blue circle when entering safe areas instead of the red "BATTLE" one
  • Changed pickups so they no longer highlight if you are dead on top of them
  • Changed Ammo HUD to now allow more than 2 rows of bullets (ie: SUPA MG ammo doesn't cover as much of the screen as before)
  • Tweaked automatic weapon reload animations + slightly increased their reload times
  • Tweaked/Improved projectile collision on zombies (improved performance)
  • Tweaked various Hat Buffs:
    • Top Hat, Tall Top Hat and Taller Top buffs - Lose 5% money on death (was 8%), Lose 2% (was 4%), Keep 50% of money earned that round (was 40%)
    • Puffy Baseball Cap - 50% less damage from projectiles (up from 25%)
    • Black Puffy Baseball Cap - 50% Melee Knockback (up from 15%)
    • Fedora - 6% Shotgun Damage (up from 2%)
    • Gangster Hat - 6% Automatic Damage (up from 2%)
    • Constable Helmet - 4% Projectile Damage (up from 2%)
    • Army Hat - 8% Projectile Damage (up from 4%)
    • Gaucho Hat - 10% Sidearm Damage (up from 5%)
    • Bandit Mask and Custom Bandit Mask - 10% Sidearm Damage (up from 5%) and 30% Sidearm Damage (up from 15%)
    • Rupert's Hat - 4% Damage (up from 1%)
    • Samurai Helmet and Samurai Face Mask - 8% Damage (up from 4%) and 2% Damage (up from 1.5%)
    • Metal Mask and Bloody Metal Mask - 8% Melee Damage (up from 2%) and 25% Melee Damage (up from 5%)
    • Headband - 20% Melee Damage (up from 5%)
    • Crusher Mask and Dark Crusher Mask - 60% Melee Knockback (up from 15%)
    • Knight Helmet - Now provides 5% Damage resistance (along with it's current hand crossbow firerate increase)
    • Sunglasses - 30% less damage when leaping or lying down (up from 10%)
    • Custom Cap - 6% Move Speed (up from 4%)
  • Fixed/Improved fire trails for the Flamethrower
  • Fixed network sync problem with certain projectiles causing enemies to stumble randomly (should now be more consistent)
  • Fixed/Improved some network sync problems during the final boss fight
  • Fixed zombie heads not having shadows anymore after a change in a previous update
  • Fixed weapon graphic not changing when you pick up a weapon while lying down
  • Fixed dynamite being thrown after melee attacks if the dynamite throw animation was interrupted
  • Fixed player arm glitching if you died while throwing dynamite
  • Fixed visual glitch with the hand crossbow reload animation
  • Fixed bug (hopefully) that caused the Goliath to walk across the overworld map
  • Fixed bug with the Glutton boss that made jumps after it's first one not deal damage
  • Fixed bug where players continued to walk after they opened the pause menu while they were moving in multiplayer
  • Fixed enemies ignoring damage in the Tower Bridge battle (they will now come after you if you shoot them)
  • Fixed coin magnet problem in Zombie Surfing that could cause the coins to go crazy in online multiplayer
  • Fixed some possible crashes