Finally the new update is here! New weapons, boss, hats, achievements and more!
https://www.youtube.com/watch?v=MnVesw6PK7c- Added new boss: Skeleton Giant
- Added 3 new weapons: Blunderbuss, Scoped Rifle and Tommy Gun
- Added new common enemy: Skeletons
- Added Traveling Merchant: A merchant that wanders around the map with a changing stock of weapons and hats (also sells some exclusives)
- Added several new Hats and Facewear
- Added 2 new Achievements
- Added new level for encounters: Forest
- Improved Zombie Surfing:
- Landing after a jump creates a shockwave exploding nearby zombies
- Jump height now affected by how long you hold the jump button
- Camera zoomed out to give you a better view and make it easier to focus on the action
- A lot more zombies to kill!
- Changed player's back arm to now be visible while holding primary weapons (now also moves in relation to reload animations) + character's back arm is now positioned properly on the main menu
- Changed/Improved AI Movement (will move towards targets more directly, which helps improve their level navigation)
- Changed overworld map to now show a blue circle when entering safe areas instead of the red "BATTLE" one
- Changed pickups so they no longer highlight if you are dead on top of them
- Changed Ammo HUD to now allow more than 2 rows of bullets (ie: SUPA MG ammo doesn't cover as much of the screen as before)
- Tweaked automatic weapon reload animations + slightly increased their reload times
- Tweaked/Improved projectile collision on zombies (improved performance)
- Tweaked various Hat Buffs:
- Top Hat, Tall Top Hat and Taller Top buffs - Lose 5% money on death (was 8%), Lose 2% (was 4%), Keep 50% of money earned that round (was 40%)
- Puffy Baseball Cap - 50% less damage from projectiles (up from 25%)
- Black Puffy Baseball Cap - 50% Melee Knockback (up from 15%)
- Fedora - 6% Shotgun Damage (up from 2%)
- Gangster Hat - 6% Automatic Damage (up from 2%)
- Constable Helmet - 4% Projectile Damage (up from 2%)
- Army Hat - 8% Projectile Damage (up from 4%)
- Gaucho Hat - 10% Sidearm Damage (up from 5%)
- Bandit Mask and Custom Bandit Mask - 10% Sidearm Damage (up from 5%) and 30% Sidearm Damage (up from 15%)
- Rupert's Hat - 4% Damage (up from 1%)
- Samurai Helmet and Samurai Face Mask - 8% Damage (up from 4%) and 2% Damage (up from 1.5%)
- Metal Mask and Bloody Metal Mask - 8% Melee Damage (up from 2%) and 25% Melee Damage (up from 5%)
- Headband - 20% Melee Damage (up from 5%)
- Crusher Mask and Dark Crusher Mask - 60% Melee Knockback (up from 15%)
- Knight Helmet - Now provides 5% Damage resistance (along with it's current hand crossbow firerate increase)
- Sunglasses - 30% less damage when leaping or lying down (up from 10%)
- Custom Cap - 6% Move Speed (up from 4%)
- Fixed/Improved fire trails for the Flamethrower
- Fixed network sync problem with certain projectiles causing enemies to stumble randomly (should now be more consistent)
- Fixed/Improved some network sync problems during the final boss fight
- Fixed zombie heads not having shadows anymore after a change in a previous update
- Fixed weapon graphic not changing when you pick up a weapon while lying down
- Fixed dynamite being thrown after melee attacks if the dynamite throw animation was interrupted
- Fixed player arm glitching if you died while throwing dynamite
- Fixed visual glitch with the hand crossbow reload animation
- Fixed bug (hopefully) that caused the Goliath to walk across the overworld map
- Fixed bug with the Glutton boss that made jumps after it's first one not deal damage
- Fixed bug where players continued to walk after they opened the pause menu while they were moving in multiplayer
- Fixed enemies ignoring damage in the Tower Bridge battle (they will now come after you if you shoot them)
- Fixed coin magnet problem in Zombie Surfing that could cause the coins to go crazy in online multiplayer
- Fixed some possible crashes