GIGABUSTER

GIGABUSTER 1.1

Version
1.1
Version Date
Dec. 21, 2023
Links

Patch Notes

GIGABUSTER Patch 1.1, Steam Deck Compatibility and Gameplay Updates

Hi all! Wanted to post an update on changes to GIGABUSTER of recent!
Most notably, the game is now compatible with Steam Deck, and has some gameplay changes that should shuffle around melee use.

Platform Changes


  • The game now has a Steam Deck build, along with a Linux build, along with an additional graphics setting to tweak performance.

Gameplay Changes


  • You can now move freely while attacking on the ground, instead of nudging forward.
  • Enemy HP has been shifted around to allow smoother play with melee weapons.
  • You can now pogo-bounce with the saber.
  • You now start with the saber instead of the bat. The bat is now a free item at your apartment in the hub.
  • Double jumping is now an upgrade instead of a default ability. Default jump height has been increased.
  • The grenade now does a circular AOE.

Content Changes


  • Some bosses now have additional moves, and tweaks to old ones.
  • Bosses will no longer use the same moves twice in a row (excluding Bjorn).
  • Many sections of stages have had their camera bounds and layouts changed, along with enemy changes.
  • Icecream Factory has been sped up, blocks now spawn at a predictable rate and behave normally.

System Changes


  • There is now a rewards system upon defeating bosses that will rank you according to your stage performance. Boss performance won't factor in to the bonuses, however.
  • There's a new graphics option for more lightweight use.
  • Text can now be auto-completed by pressing the jump button. You can also press the shoot button or left face button (X) to speed up text completion.
  • Performance and load times should be slightly faster with new compression.


On the Horizon


  • Weapon wheel option for the right stick. This will likely be a way to quickly modify the Y button. I'm still exploring options for it.
  • Additional areas to stages. Some stages will be made a bit wider to allow for additional content. Areas where checkpoints at boss hallways should be reduced to allow for more stuff.
  • More settings. I'd like to rearrange the settings menu a bit and add a few more options.
  • Skill changes. Looking into modifying a couple of the game's abilities to be a bit more complex.
  • There's an extra skill slot in the game, which may or may not get filled!


Thanks for looking, and as always I'll be watching the community hub and trying to address any bugs that crop up!