Gigantes Ex Machina

Gigantes Ex Machina 0.2.1

Version
0.2.1
Version Date
Feb. 12, 2026
Links

Patch Notes

v0.2.1 UPDATE

[p]Hello, Animas![/p][p]As we continue refining Gigantes Ex Machina, we’ve prepared a set of system improvements and accessibility updates to enhance your overall gameplay experience.[/p][p]These changes aim to make controls more intuitive, mission flow clearer, and upcoming content easier to approach.[/p][p]Below are the details for this update.[/p][p][/p]
v0.2.1 Patch Notes
[p][/p][p]System & Accessibility Improvements[/p][p]The auto-aim system has been enhanced for better usability.[/p]
  • [p]When auto-aim is enabled, your attacks will now target enemies independently of your on-screen aiming cursor. Additionally, pressing the attack button while aiming near a different enemy will smoothly switch targeting to your intended target.[/p]
[p]
Story Mode Progression Adjustments[/p][p]Revised Mission Progression Flow[/p]
  • [p]The progression order for all missions—including the tutorial—has been updated.
  • Missions are now recommended in the order of Normal → Hard, and the UI has been adjusted accordingly.[/p]
  • [p]Failing the tutorial mission will now prevent players from advancing to the next mission.[/p]
  • [p]A new tutorial boss has been added, replacing the original AE‑113 Aerial.[/p]
  • [p]The Code AE-113 and Code AG-52B training missions have been reclassified as Special Missions, allowing players to attempt them optionally and independently from the main progression path.[/p]
[p][/p][p][/p][p]Mission Difficulty Name Adjustments[/p][p]Mission difficulty names have been updated to be more intuitive and easier to understand.[/p]
  • [p]Regular Mission → Normal Difficulty
  • Enemy threats remain at a manageable level. Situational awareness and basic equipment are sufficient to handle encounters.[/p]
  • [p]Assault Mission → Hard Difficulty
  • More enemies arrive faster, and their stats are boosted. Module upgrades are strongly recommended.[/p]
  • [p]Night Mission (Upcoming)
  • Previously planned as a new difficulty tier, Night Missions will be introduced soon as Very Hard Difficulty.[/p]
[p][/p][p]Nano Crystal Acquisition Adjustments[/p][p]Previously, the number of Nano Crystals obtainable through missions was considered too limited. Based on this feedback, both the acquisition amount and the available sources have been updated as follows:[/p]
  • [p]Increased rewards for Hard difficulty missions
  • The reward has been raised from 1 → 2 Nano Crystals.[/p]
  • [p]Normal difficulty completion reward added
  • Completing all Normal difficulty missions now grants 20 Nano Crystals.[/p]
  • [p]Hard difficulty completion reward added
  • Completing all Hard difficulty missions now grants 30 Nano Crystals.[/p]
[p]Please note that Nano Crystal acquisition values may continue to be adjusted for game balance in future updates.[/p][p][/p][p]Overall Narrative Adjustments[/p][p]Several story elements have been updated to better align with the revised mission flow and upcoming content.[/p]
  • [p]Updated Prologue
  • The prologue that appears immediately after creating a new save file has been refreshed with new narrative elements.[/p]
  • [p]Revised Character Dialogue & Sequence
  • Due to the updated mission progression order, certain character dialogues and their appearance timing have been adjusted accordingly.[/p]
  • [p]Archive – Classified Documents
  • Some classified document entries have been removed. Classified documents are now obtained by completing missions on Hard Difficulty.[/p]
  • [p]Archive – Audio Logs
  • Audio logs no longer play automatically after completing Normal Difficulty missions. Instead, they are now rewarded as mission completion items.[/p]
  • [p]Audio Log Rewards
  • Players can now earn Nano Crystals after viewing audio logs.[/p]
[p][/p][p]Primary Weapons – Additions[/p][p]New primary weapons have been added to the arsenal.[/p]
  • [p]MC‑86 Machina[/p]
    • [p]Anti‑Tank Gun
    • A classic but still effective weapon for penetrating enemy armor.[/p]
    • [p]Beam Rifle
    • A low‑rate‑of‑fire energy weapon that outputs high‑energy beams for strong mid‑range penetration and firepower.[/p]
    • [p]Bazooka
    • A weapon said to have been favored by a legendary and feared ace pilot.[/p]
    • [p]AE‑113 Aerial[/p]
      • [p]Burst Rifle
      • A rifle that provides high accuracy and stable firepower through short burst fire.[/p]
      • [p]Marksman Rifle
      • A designated marksman rifle enhanced with a higher caliber to improve effective range and stopping power.[/p]
      • [p]Beam Smartgun
      • An energy weapon firing short bursts to reduce overheating and maintain balanced power.[/p]
      • [p]AG‑52B Argus[/p]
        • [p]AA Flak
        • An anti‑air weapon specialized for intercepting aircraft, while still capable of engaging ground targets.[/p]
        • [p]Rocket Pod
        • An aircraft rocket pod modified for multi‑role use, capable of rapidly firing unguided small rockets.[/p]
        • [p]Panzerschreck
        • An anti‑tank rocket launcher capable of effectively destroying heavily armored targets.[/p]
        [p][/p][p]Primary Weapons – Adjustments[/p]
        • [p]Gatling Gun & Minigun
        • Both weapons have been rebalanced to emphasize their identity as high‑rate‑of‑fire weapons. Their damage has been reduced, but rate of fire has been significantly increased.[/p]
        • [p]Autocannon
        • The base damage has been reduced, but both magazine capacity and rate of fire have been increased.[/p]
        [p][/p][p]Secondary Weapons – Adjustments[/p]
        • [p]High-Powered Beam Cannon
        • The base damage has been increased from 200 → 300.[/p]
        [p][/p][p]Item Balance Adjustments[/p]
        • [p]Sync Rate Stabilizer
        • Sync rate has been raised from 10% → 20% per level.[/p]
        [p][/p][p]Bug Fixes[/p]
        • [p]Fixed an issue where player movement input stopped right after leveling up.[/p]
        • [p]Fixed an issue where enemies hidden underground were incorrectly auto‑targeted.[/p]
        • [p]Fixed a bug where damage numbers did not appear when an enemy was killed in a single hit.[/p]
        • [p]Fixed an issue where damage numbers from piercing attacks appeared in a single location instead of at each enemy’s position.[/p]
        • [p]Fixed an issue where certain elite drones equipped with frontal shields could not be targeted properly.[/p]
        • [p]Fixed an issue where the projectile trajectory did not align with the weapon’s muzzle direction.[/p]
        [p][/p][p]Your continued feedback is the driving force behind the evolution of Gigantes Ex Machina.[/p][p]We are continuously researching and adjusting the game’s balance, and we look forward to hearing your thoughts.[/p][p]We will keep striving to deliver an even better experience.[/p][p]Thank you for playing![/p]