[p]In this update, we focused on adjusting elements that were performing excessively well.[/p][p]These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable.[/p][p]We will continue to monitor data closely and make improvements in the future.[/p][p][/p][p][/p]
Patch Notes
[p][/p][p]
Primary Weapon Adjustments[/p]
- [p]Beam Rifle[/p]
- [p]Max Level Magazine Capacity: 3 → 2[/p]
- [p]Beam Smartgun[/p]
- [p]Focused Beam[/p]
- [p]Magazine Capacity: 3 → 2[/p]
[p][/p][p]
Secondary Weapon Adjustments[/p]
- [p]Auto Turret[/p]
- [p]Durability: 120 → 60[/p]
- [p]Napalm Launcher[/p]
- [p]Damage: 10/s → 12/s[/p]
- [p]Max Level Damage: 30/s → 20/s[/p]
[p][/p][p]
Ability Adjustments[/p]
- [p]Tactical Ballistic Missile[/p]
- [p]Damage: 1000 → 800[/p]
- [p]Reload Time: 45s → 60s[/p]
[p][/p][p]
Bug Fixes[/p]
- [p]Fixed an issue where mission rewards were not displayed correctly even after being obtained.[/p]
- [p]Fixed an issue where the Magnetic Field Generator would not automatically activate against Eclipse units.[/p]
- [p]Fixed an issue where the game could freeze if the player leveled up at the exact moment a mission was completed.[/p]