Girlfriend Saves the City
Girlfriend Saves the City 3
Patch Notes
3
New Content
9 new events.
Town hall can be visited between patrol loops.
11 new buildings.
10 new combat items.
"Evil schemes" game progression system to replace previous "threat level" system.
3 (text only) endings.
Gameplay Changes
Replaced combat arrow movement que with waypoint que. Action requests can be cancelled. Wait requests stack.
Items no longer carry over between missions. Buildings give items for a single encounter.
Items can now be stacked, inventory is infinite.
2 item shops are guaranteed on each construction proposal.
Church events merge into the same branch, regardless of visit order. Dialogue event for not visiting church before transformation changed. Requirements for transformation lowered.
Enemies have an elemental weakness, first hit of that element removes 2 resistance.
Introduced 2 new attack elements. Changed some item activation rules.
Defeated enemies are now removed from encounters.
Hovering over an enemy will show you some basic information about the encounter.
Changed effect of various buildings, especially those that used to give you items.
Changed effect of various items, generally to make them hit broader areas.
Enemies will pause after phone use (consistent with turn 1 behavior to make planning easier)
More lust is needed to activate slut mode.
Reduced date cost to 2 favor.
Reduced decline construction penalties by 2.
Reduced naughtiness gain for some events.
Quality of Life Changes and Bug Fixes
All participating enemies are now checked for defeat events not just the leader.
Enemies will not attack destroyed items.
Gave Charmer and Heather faster moving bullets.
Fixed bug, Heather sometimes moved away from assigned path.
Fixed bug, Heather's default pathfinding was not always consistent to how it worked for enemies.
Fixed bug, player could not start in topmost room.
Description, dialogue and art adjustments.