Gl1tch Qu3st

Gl1tch Qu3st 0.2.0

Version
0.2.0
Links

Patch Notes

0.2.0

New Features:
Added a new Hunter, Giselda, in the Glorden Sextant selling sexy dances.
The dance will buff you, but watch out for unexpected skills from this high level Hunter!
Introduced [GM] INFO skill:
See stats, including current health of other entities.
Improved herb gathering yields.
View monster drops.
Basic real-world Hunter stats revealed.
Future updates will enhance this skill further and expand where it can be used.
Expanded Arinya's dialogue in Aurelium's tavern, offering world and game insights. Also, there's a short quest here where you can see some skin if you use the new [GM] skill in the right way.

Improved character image transitions and conversation starts.
Added new armors to the blacksmith; she buys old armor and weapons.
Disabled harvest buttons in uncleared enemy areas.
Introduced a fatigue system: Gain a point upon death, halved with real-world rest. It acts as a malus on different checks.
Plains of Asteria Update (the area to the east of the city):
Added art and battlemaps for all locations.
Enhanced enemy variety, including Bandits and Wolves.
Limited herb checks to once per day per location.
Higher quality, rare herbs introduced.
Goblins drop herbs, ores, and gems; tougher goblins yield better items.
Broken bridge now requires jumping.
Wishing well can be used to provide limited daily healing/mana/money chance.
Gameplay Enhancements:
Enemies respawn with randomness.
Fixed and improved default combat map.
Can log out via System menu except during dialogue.Logging out penalizes in combat or near aggressive enemies.
Logging in respawns dead monsters and resets herb counters.
Added bank portal to transfer TC -> glord with a 3% cut.
Inventory tab now includes RMT button for real money transfer (TC to glord) with a 3% cut.
Brendlewart healing reduced (10 -> 2) due to farmability.
Introduced floating text system for various in-game notifications.
Technical Improvements:
Included all fonts, libraries (3.js / bootstrap), and placeholder images in the app. This should prevent the app from asking for internet access, but let me know if that's not the case.

Reduce overall file size by removing some dependencies from the production build.
Prevented arrow key and tab navigation in sub-locations.
Upgraded major dependencies for potential performance improvements.
Zone property automatically applied to all areas, designating red zones with potential penalties.
Improved spacing of turns in combat for better flow.
Fixed combat pathfinding bug; tunnels are now truly narrow.
Fixed bug where enemies could get stuck on the edge of the combat map.
Duels in red zones are now fatal if lost.
Player starts with 2 intelligence to cast Zard Bolt (previously magic firebolt) at level 1.