Gladiator Guild Manager: Prologue
Gladiator Guild Manager: Prologue Updated Balance For Whole Game And Specific Units, Fixes And More!
Version
Updated Balance For Whole Game And Specific Units, Fixes And More!
Version Date
Aug. 28, 2020
Patch Notes
Updated Balance For Whole Game And Specific Units, Fixes And More!
Hey guys! Here is the list of updates we have. More to come soon!
General
-Achievements for enemy kills have been lowered down to more achievable numbers 25/200/750
-Music and Volume now have separated Sliders
Balance:
Nerfed
-Berserker Axe Attack has 35% lesser damage
-Pyromancer Fire Bolt cooldown and execution speed are nerfed (Takes about 30% more time)
-Pyromancer AreaOfEffect radius needs more Strength to get larger
-Pyromancer Knockdown duration is reduced by needing 50% more intelligent then before
-Archer Shoot Arrow Damage is reduced by 10%
-Priest Shield ability is 10% weaker
-Priest Heal ability is 15% weaker
Buffed
-Necromancer Rise Dead starting cooldown is changed for 12, to 4 seconds (and can be lowered up to 1 second with agility stat)
-Cryomancer Frost Bolt costs 15% less stamina, has 50% faster executions speed, and projectiles flies 100% faster (managing to freeze targets quickly after battle starts and keep them away from your vulnerable units more effectively)
-Cryomancer Icicle Shot costs 50% less stamina, and Cryomancer will not move towards enemies to use this ability, but only use it to push enemies away if they approach him
Game
-Permadeath mode does not increase the gold income by 50% anymore
-Hard Difficulty is 15% harder (15% higher level enemy units)
-Coupons bring about 10% less resources and gold on all difficulty levels
Visual
-Necromancer rise dead effect is changed and more apparent. Risen dead units are now greenish color
Note From Developers
Thank you for all amazing support and great reviews! We're going through the comments and community hub and gathering your feedback. There are so much great ideas for new features and improvements that we don't know where to start! But we'll gather them all over these next days and make a plan for developing them. We'll keep you in loop.
Also we're aware that there are several issues right now and working on them. One of them is fixing the aspect ratio issue. That's a nasty one that is giving us some serious unexpected troubles, but hang in there, we'll figure it out soon :)