Gladiator Manager

Gladiator Manager 1.19

Version
1.19
Version Date
Feb. 26, 2021
Links

Patch Notes

Regular Update; v.1.19

Bits and pieces today

Gameplay / Balancing

  • Major balance change: Gladiator class now gets a buff to potential weapon skill on creation and a corresponding nerf to leadership, to give them a bit more character and appeal. (Won’t affect existing Gladiators, only newly generated ones).
  • Further refinements to citizens’ salaries. Now slightly cheaper when they are young and undeveloped, and slightly pricier once they get good.
  • Gave a +5 to current attribute value to whichever attribute the player chooses on starting a new game for the player-character focus, to make that decision slightly more meaningful.

UI / Presentation

  • Minor spelling edits on tooltips.
  • Made play-off weeks much more obvious, with a tutorial pop-up, notice in news panel and note next to team name in selection screen.
  • Highlighted the attribute that the player-character focussed on in creation in light blue (only works for new saves).

Fixes / Edits

  • Further ‘Entrench’ bug fixed.
  • Fixed a bug nerfing player team recruits in higher divisions. Anyone in a higher div should see much better offerings now. Let me know how that affects difficulty – arguably could get a little too easy even though player and AI are now on an equal playing field. More difficulty options planned.
  • Fixed a short-term bug with tooltips in the barracks arising from the last patch.
  • Fixed a bug making the player pay a signing fee twice when re-signing fighters out of contract.
  • Fixed a couple of bugs affecting the ZeroIn perk.