Some new relationships, and some general updates.
Gameplay- Added a new relationship event - > ‘Friends’ progresses to ‘Best Friends’, with all associated bonuses (and nerfs) doubled. (i.e. in fight attack, defence and damage bonuses, morale loss on friend injury/death/sacking, greed reduction).
- Added a new relationship type! -> ‘Sparring Partners’. This relationship can come up as a random event, giving the two partners a permanent double chance to make normal (non-combat) training gains at least so long as their partner is not killed or sacked. Any bonus gains will be reported in the usual training reports.
- Added a new relationship type! -> ‘Enemies’. This relationship can come up as a random event, giving the two partners a nerf to attack, defence and damage when fighting in battle alongside their enemy, as well as a mood reduction. Mood increases if the enemy is injury, sacked or killed. Greed increases so long as the enemy is on the team, resulting in higher wages and fees, but returns to normal if the enemy leaves.
- Added two new choice events.
- Shoulder barge, trip and shield break were erroneously causing no energy loss at all. Shield break is now 4 base energy loss as per standard attacks, while shoulder barge and trip now cost 14 base energy to reflect their physicality and to nerf them somewhat as they were somewhat OP.
Formatting / UI / Bug Fixes- Fixed a gender error in reporting bounties.
- Fixed formatting of decimal places when reporting bounties.
- Fixed double reporting of relationships on battle start.
- Fixed formatting options in main screen and league screens arising from team name being too long.
- Prevented AI from getting fighters to use ‘guard’ and ‘aegis’ when fighting solo.