This week's patch is packed full of less exciting but important minor fixes and balance changes. Thanks to the community for the help and suggestions getting these sorted.
Gameplay / Balance- Increased the condition gain/loss from easy/hard training by 50%.
- Decreased the chances of getting gains to max Potential from training focus.
- Increased crowd attendance in divisions 1 & 2, hopefully leading to more money for top division teams and thus more chance to afford higher quality veterans etc. Making those divisions more challenging, but more rewarding too.
User Interface- Added a column to the barracks table to show training focus and intensity.
- Added a battle log which can be found in your Steam Gladiator Manager directory in the folder “GladiatorManager_data”. The file is called log.txt and records only the text of the most recent battle.
Fixes- Fixed a bug causing top division simulation crashes that was occasional in high number fight weeks (3v3, 4v4, like week 10).
- Fixed a bug causing the AI not to take proper account of condition when picking fighters against other AI teams. You should see fewer completely exhausted opponents now.
- Fixed a bug causing the AI to sometimes select the same fighter twice against the player team.
- Fixed a bug causing the cup final to be replayed in week 52 if the player won it in week 51.
- Fixed a bug causing relationships to persist and carry over to replacement fighters after contract expiry.
- Fixed some minor gender reporting errors.
- Fixed a bug occasionally allowing fighters to go >100 or <1 on mood/condition following a battle.