Gladiator Manager is settling nicely now with minimal major bugs. We're into the remote and the obscure, and that's freed me up for a few little balance tweaks and QOL improvements. Thanks for the continued feedback, feels like the game is really taking shape now!
Changelist (all items affect saved games unless they say otherwise):
Gameplay / Balance- Increased citizen wages slightly across the board.
- Increased citizen signing fees slightly across the board.
- Increased wages and signing fees still further for truly exceptional citizens and veterans.
- Increased starting money for all teams on a new game (doesn't affect current saves).
- All existing saves get a one time bonus cash injection of £5,000 to help with these changes when first loading up and cycling through a week (this was uploaded yesterday so you may not have noticed).
- Increased crowd sizes and therefore income for all divisions with a further bonus for div 5 (biggest increase), 4 (medium increase) and 3 (small increase).
- All teams (AI and player) get a financial rescue if they go further than 10,000 into debt. They will be funded to prevent further debt but will still have to balance the books by sacking expensive players if they want to start signing new players again.
- Reduced ability of player team starting ‘bonus’ fighters a little now that the 1/75 bug has been removed and div5 is generally easier.
- Likewise reduced intelligence and work ethic of player characters on starting new games so that they don’t become such monsters until seasons 2/3 or later (doesn't affect current saves).
- Added bonus damage to armour for high control (1% damage bonus for every 1 control over 50).
- Prevented armour coverage and condition rolls from exceeding 100, so fighters can no longer bypass perfect (100) coverage/condition.
- Armour coverage rolls must now be > coverage to bypass, rather than >= as it was before. (This now accords with the ‘detailed report’ description).
- A fighter that is too tired to defend will now also be too tired to defend against any secondary attacks that turn from other flanking or opposing fighters.
UI / QOL- New gender option available both in the options screen in-game and on starting a new game. Can set newly generated fighters to ‘mixed’ (standard) / ‘male only’ or ‘female only’.
- Improved descriptions for Angled Attack.
- Added a warning to the player in the weekly news when a fighter maxes out on their training focus. The warning does not trigger if the fighter is essentially maxed out on all attributes as most of the older fighters are. Training these fighters is not pointless – it can help stave off losses, so setting a focus for older fighters will help maintain that attribute.
Fixes- Fixed the now infamous week 2 (for season 2+) bug (I really hope). It was a play-off issue from the season before. If anyone has a broken save in week2 season2+ feel free to DM me and I will fix your save – it’s no trouble and only takes 2 minutes.
- ‘Forearm Slash’ icon in action bar now displays correctly (it erroneously was using the Shatter Shield icon).
- Fixed a bug making Angled Attack bonus trigger for player when enemy used it.
- Fixed a typo preventing the ‘Homoclassius’ achievement from triggering.