Our next update is here! We have been hard at work since Update 1.2 and are excited to share this with all of you.
New Features
- New Weapon - Mace
- Corresponding Damage Model for Mace
- Custom Armor for Player
- Stats for Player Armor (see in-game)
- Custom Waves
- Player Can Perform Counter after Well-Timed Block
- Option for Inverted Attack Input
- Option for Blood Amount (will affect performance either way)
- Option for Blood Lifetime (will affect performance either way)
- Option for Body Lifetime (will affect performance either way)
- Animation for Block Idle (used to only be contextual)
There is more detail on these new features in my guide, so be sure to read through it!
https://steamcommunity.com/sharedfiles/filedetails/?id=1518331904Bugfixes/Improvements
- AI Improvements
- More In-Depth Behaviors
- More In-Depth Movement Patterns
- New Attack Logic
- New Defend Logic
- Player Can No Longer Walk Through Enemy
- Player Attack Will Not Recoil on Enemy Armor Break (gives more advantage to Player)
- Enemies Destroying Walls is Now Based on Velocity
- Kicking Has Been Redesigned; Works Much Better
- Enemy Spawning System Has Been Redesigned
- Enemy Attacks No Longer Interrupt Player Attacks
- Fixed Issue Where Enemy Would Slide in Place after Blocking Attack
Feedback
Thank you for your feedback since the last update, we have been reading it all and a lot of it has influenced what appeared in this update. Always be sure to tell us about your experience and if you have any ideas.
We also
thank you again for your patience as this update took a bit longer than we indicated previously. Developing a game is quite the task, and issues arise all too frequently during the process. We will always let you know of our progress and when to expect updates.
As always, please be sure to let us know if you are experiencing any issues whatsoever. There is a new Bug Report Thread in the Community Hub which should be the primary place for you to tell us about any bugs. You are also encouraged to leave a general post or email us at
studio4188@outlook.com with any other feedback.
Thank you again, from the two of us here at 4188. We have lots planned for
Gladio and your support allows us to keep working on it like this. We hope you enjoy this update!
-4188