Hi Everyone!
I just uploaded a new patch, here is the list of improvements and fixes:
- New Leaderboard! We can finally fight for our glory and fame!! :D The Leaderboard tracks the maximum money earned in "The Games", and works as follows:
- Every time that you start a "The Games", the day score is set to 0 (i.e. every time you open Day 1 or Day 2)
- When you Finish the day alive, the day score is sent to the leaderboard, and you have two options: continue to next Day, and add even more points if you survive the second day, or return to Lobby. If you return to the lobby the current day score is reset.
- If you die, the day score is reset.
- Money system: Added new money system to reward players at the end of each day with money based on their performance on the arena. In addition to the leaderboard, I will use this money in the future to buy or upgrade weapons.
- Steam Integration: I only use the Login Name for the leaderboard for now, but I will add Achievements in the near future. BTW What achievements would you like to see in the game? :)
- Collision improvements:
- Enemies no longer block the full body when they are trying to protect themselves. This feature made a lot of players feel hit boxes were not accurate.
- Location of blood spurts and sparks on impact greatly improved
- Better control of shield hits to enemies
- Sword master: added missing hit box (left upper arm was not registering hits)
- Minotaur: improved hit boxes
- Swing mechanics improvements: Damage is now proportional to the speed of the controller as follows:
- No damage (speed < 200) = 0%
- Slapping (200-450) = 10% weapon base damage
- Normal hit (450 - 800) = 100% weapon base damage
- Strong hit (800 - 1200) = +115% weapon base damage + Visible white trail
- Very strong (>1200) +150% weapon base damage + Visible red trail + Extra blood when hit
- Please let me know what you think about it!
- Swing mechanics improvements: Additional controls to ensure only one hit is registered every time the sword enters the body of an enemy.
- Oculus Rift Improvements:
- Menu is now mapped to left menu button. You no longer need the combination of grip and trigger! :)
- Weapon orientation to hands fixed, now they are aligned with touch controllers
- Added touch controllers meshes instead of vive controllers
- Virtual hands are disabled by default, you can enable them in the menu but they still have the orientation and pose of the vive.
- Very basic snap turn with right trackpad
- Bow:
- Arrow damage increased from 20 to 30 and head hit multiplier to from x5 to x6 (now an arrow instantly kills anything but the minotaur if hit on the head)
- Activated continuous collision detection in arrows to improve accuracy of hits
- Belt:
- Added a vibration when able to release to the back
- Fixed not being able to place a weapon in the belt even if the slot was empty
- Fixes:
- Being able to hit enemies while teleporting through them is no longer possible
- When killing an enemy blood would not come out of hit location
- Spartan sword tip not registering a hit
- Weapons on the floor no longer cause damage
As always, if you have any feedback, requests, or bugs you'd like me to look at, please let me know here or in the forums.
Thanks!