Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.06

Version
1.06
Version Date
Jan. 30, 2017
Links

Patch Notes

Patch 1.06

Hi!

I uploaded a small update, here are the changes:
  • Added Main Hand Option: You can now choose your right or left hand as main hand in the options menu. This will swap the trackpad and the menu pointer to the right or left controllers.
  • Teleport limitation around enemies: will not allow to go less than 6ft (180cm) for gladiators and 8ft(240cm) for Minotaurs. This will make it harder to beat enemies with a hit and run tactic and force swordplay (specially against the Minotaur).
  • Oculus Touch Snap Turn increased to 45 degrees by default: You can modify this in the options menu, and set it to 10, 22, 45 or 90 degrees.
  • Fixed all shields attachment positions, for left and right hands.
  • Improved detection of sword lower hits from enemies, that made some attacks on the player impossible to block
  • Lowered speed required to get red hits from 1200 to 1100
  • Improved blocking animations from enemies
  • Improved position of player's body hitbox
  • Surround movement from enemies is more stable (no more high frequency change of direction)
  • Fixed stands in the Colosseum that would allow players to go beneath them.
  • Enemies can now be hit on the ground when dead (no visible damage included yet, for now only blood spurts)
  • Fixed Oculus touch continuous vibration when reaching for a weapon
  • Fixed error with belt that would store the left weapon when right trigger was pressed.
Cheers!