Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.08

Version
1.08
Version Date
Feb. 21, 2017
Links

Patch Notes

Patch 1.08

Hi Everyone!

I just uploaded a small update. Here is the list of improvements:
  • New animated hands

    Also removed the option to show or hide hands since grabbing will be an important component of the game.
  • Grabbing enemies (Experimental)

    Added a new feature to grab enemies and throw them away, that will be very handy in the next level :) Known issues:
    • Enemies get back to normal position after 1s after you release them no matter what.
    • No animation to get back up
    • Legionaries have a weird behavior depending on where you grab them (no, not there XD)
    • You can not grab the foot yet, just grab the ankle
    • Not possible to grab while in slowmo (I think I'm going to leave it like this, in general slowmo screws physics really bad)
  • Officially Oculus Rift compatible

    I've modified the last pending items to be 100% compatible: help menu, the hands orientation and attach positions for main weapons.
  • Barbarian Level:

    • Horses can now be killed! they will roll under the chariot and flip it. (horses have 300hp, so two head shots are needed)
    • Num enemies not matched in easy
    • Locomotion would be allowed even without breaking the stone
    • Added wheel protection to make sure the weapon is put in the wheel at the right time
  • Katana is now unlocked by completing the Barbarian level in hard difficulty, instead of completing day 2.
  • Made AI a bit faster (removed some waiting times)
  • Fixes:
    • Crowd cheers and boos not reseting after player died
    • Levels became locked with debug option active
    • Added barbarian soldier and archer as random enemies in training
    • Names of upcomming levels fixed
    • Attach/dettach to belt left the hands in incorrect locked positions
    • Made arrows easier to grab from the quiver when is attached to the back
    • Fixed arrows rebounding against enemies (specially against archers)
    • Fixed trackpad locomotion collisions. No longer possible to go through walls and gates
    • Fixed blood appearing in the center of the arena when a chariot was hit by another chariot.
    • Fixed controller rotation for trackpad movement in left handed set up.

This week I plan to work on polishing and finishing the Barbarian Level, so if you find any issues/improvements please let me know, I will soon start working on the next level, Naval Battle! :)

Cheers!