Hi Everyone!
I just uploaded a small update. Here is the list of improvements:
New animated hands
Also removed the option to show or hide hands since grabbing will be an important component of the game.Grabbing enemies (Experimental)
Added a new feature to grab enemies and throw them away, that will be very handy in the next level :) Known issues:- Enemies get back to normal position after 1s after you release them no matter what.
- No animation to get back up
- Legionaries have a weird behavior depending on where you grab them (no, not there XD)
- You can not grab the foot yet, just grab the ankle
- Not possible to grab while in slowmo (I think I'm going to leave it like this, in general slowmo screws physics really bad)
Officially Oculus Rift compatible
I've modified the last pending items to be 100% compatible: help menu, the hands orientation and attach positions for main weapons. Barbarian Level:
- Horses can now be killed! they will roll under the chariot and flip it. (horses have 300hp, so two head shots are needed)
- Num enemies not matched in easy
- Locomotion would be allowed even without breaking the stone
- Added wheel protection to make sure the weapon is put in the wheel at the right time
- Katana is now unlocked by completing the Barbarian level in hard difficulty, instead of completing day 2.
- Made AI a bit faster (removed some waiting times)
- Fixes:
- Crowd cheers and boos not reseting after player died
- Levels became locked with debug option active
- Added barbarian soldier and archer as random enemies in training
- Names of upcomming levels fixed
- Attach/dettach to belt left the hands in incorrect locked positions
- Made arrows easier to grab from the quiver when is attached to the back
- Fixed arrows rebounding against enemies (specially against archers)
- Fixed trackpad locomotion collisions. No longer possible to go through walls and gates
- Fixed blood appearing in the center of the arena when a chariot was hit by another chariot.
- Fixed controller rotation for trackpad movement in left handed set up.
This week I plan to work on polishing and finishing the Barbarian Level, so if you find any issues/improvements please let me know, I will soon start working on the next level, Naval Battle! :)
Cheers!