Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.09

Version
1.09
Version Date
March 14, 2017
Links

Patch Notes

Patch 1.09

Hello everyone!

I just uploaded a new update

    New Arena survival game!

  • Bring your own weapons to the new arena and endure random waves of enemies until you die :)
  • You will notice the enemies are a bit weaker, it is intentional as I'm looking for a faster game pace in this modality.
  • I also added leader boards for the arena mode in the lobby.
  • Gameplay improvements

  • Punching allowed! You can now punch enemies with your fist for a 8 points damage (for reference, a gladius does 25)
  • Simplified Stab mechanics: just stab and press trigger! (or release the trigger if in hold mode)
  • Enemies will now drop their weapons when killed with a probability of 33% for a regular kill or stabbed, and 100% if beheaded, or cut limb
  • Acceptance radius reduced from 180 to 170 for gladiators, 235 to 180 for sword master. I'm still balancing the distance, so please if you have any comments let me know!
  • Reduced animation speed from 1.0 to 0.8 on some gladiators to make parring a bit easier.
  • Added storage items in the lobby, capacity for 10 items. Extra weapons will be spawned on the floor. The storage item works exactly like the belt, to store or retrieve an item just press trigger inside the red sphere.
  • Added a tip to explain that points are accumulated in The Games if you continue to the next day without returning to the lobby.
  • Adjusted money paper to a bigger font.
  • Grip modes

    Added the possibility of having different grip modes:
  • Sticky: The current one and selected by default. I'm thinking in further simplify this one though, so pressing grip will attach the weapon, and pressing it again will release it (no more trackpad combination). What do you think?
  • Hold: New grip mode that will only hold the weapon in your hand while you press trigger or grip
  • Barbarian level improvements

  • Spawn points adjusted so enemies are spawned only at the sides
  • Fixed one of the Barbarian attacks not aiming to the player
  • Restored health of friendlies in the third round to make sure they survive long enough during the battle with the Barbarians
  • Quivers and bows are now fixed using lockers so they are not lost if you hit them. This also makes more difficult to grab the quiver instead of the arrow.
  • Added archer dismemberment sounds
  • 3 New weapons

  • Greek hoplite axes available in the market!
  • Fixes

  • Fixed an error that would only allow buying 1 item at the same time in the market
  • Fixed error that would attach a released weapon to the empty hand if the trigger or grip on that hand where pressed
  • Fixed belt items not saving on exit.
  • Fixed total stats not being saved
  • Trackpad no longer allows to go closer than safe distance against enemies (like teleport)
  • Fixed an error that would mark a level completed in lower difficulty if was completed in a lower difficulty even if it was previously completed in a higher difficulty
  • Fixed several bugs in how stats were reset after player died
  • Fixed Viking helmet double sided texture
  • Updated game to UE4 4.15

  • This fixes framerate in the lobby for HTC Vive

As always, please let me know your comments or if you find any bugs you want me to fix.

Thanks!