Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.11

Version
1.11
Version Date
April 6, 2017
Links

Patch Notes

Patch 1.11

Hello!

I just uploaded a new update full of new improvements and fixes, and also applied a 30% discount to celebrate the VR anniversary! :) I hope that you like it!

    Gore

  • Blood on weapons! There are now two levels of blood. First level is added after the first hit, second level is added after 4 hits. Stabbing the enemy sets the blood automatically to level 2. Weapons with blood (part 1):
    • Gladius
    • Gladius2
    • Long Sword
    • Spartan
    • Barbarian
    • Mace
  • Enemies and player leave blood on the floor when hit
  • Archer leaves blood on the floor when dying
  • Added extra blood when red hit (fast movement)
  • More dismemberment points (Part 1)
    • Gladiator: Full Right arm (cut point at the shoulder)
    • Gladiator: Full Left arm (cut point at the shoulder)
    • Gladiator: Right hand (cut point at the wrist)

    AI Improvements

  • Skeletons with Shield now dynamically block attacks like the gladiator.
  • Enemies will stop their attack if you block their arm. Before they would continue the attack and hit you.
  • Kicks now do 35% of the sword damage.
  • Legionaries maintain a bigger space between each other.
  • GamePlay Improvements

  • Vibration on movement: controllers now vibrate proportionally to speed. You can deactivate this option in the menu if you want to save battery.
  • You can now eat food just pressing trigger when you already have a weapon attached and the food is highlighted.
  • New weapon! Knive. You can now take it to the arena. It deals 45 damage (compared to 30 gladius)
  • Time stop duration for hero increased to 1.5s
  • Lightened up the area around the weapon racks a bit
  • Spawn rate Minotaur limited to 5 enemies.
  • Archers are slower when running back in hero difficulty.
  • No money is substracted anymore if the end score in the Games or the arena is negative.
  • Crowd now cheers if they hit you and resets the boo counter.
  • Boos in day 3 stages 1 and 2 will start after 30s nothing happens. The standard for the rest of the game is 15s.
  • Flipped the shields in the market so they face up.
  • Removed line traces for shields (should improve performance a bit)
  • Fixes

  • Fixed Weapon Hotswap.
  • Fixed hand position (open/closed) after eating food.
  • Fixed Weapons appearing in the middle of the armory after comming back from the games or training.
  • Fixed position of the gladiator bracelet.
  • Fixed error that would not allow to move in the Market if the player came from Day 3.
  • Fixed gladiator walking on the edge of the wall in day 3.
  • Fixed Archer and Mummies not registering correctly how they died (stab,behead, etc.).
  • Velocity of the weapon now considers players velocity (specially important with trackpad movement).
  • Fixed Barbarians stabbing transform in the abdomen.
  • Fixed food going through floor sometimes.

As always, please let me know your comments, new ideas or if you find any bugs you want me to fix.

Thanks!