Hello!
I just uploaded a new update full of new improvements and fixes, and also applied a 30% discount to celebrate the VR anniversary! :) I hope that you like it!
Gore
- Blood on weapons! There are now two levels of blood. First level is added after the first hit, second level is added after 4 hits. Stabbing the enemy sets the blood automatically to level 2. Weapons with blood (part 1):
- Gladius
- Gladius2
- Long Sword
- Spartan
- Barbarian
- Mace
- Enemies and player leave blood on the floor when hit
- Archer leaves blood on the floor when dying
- Added extra blood when red hit (fast movement)
- More dismemberment points (Part 1)
- Gladiator: Full Right arm (cut point at the shoulder)
- Gladiator: Full Left arm (cut point at the shoulder)
- Gladiator: Right hand (cut point at the wrist)
AI Improvements
- Skeletons with Shield now dynamically block attacks like the gladiator.
- Enemies will stop their attack if you block their arm. Before they would continue the attack and hit you.
- Kicks now do 35% of the sword damage.
- Legionaries maintain a bigger space between each other.
GamePlay Improvements
- Vibration on movement: controllers now vibrate proportionally to speed. You can deactivate this option in the menu if you want to save battery.
- You can now eat food just pressing trigger when you already have a weapon attached and the food is highlighted.
- New weapon! Knive. You can now take it to the arena. It deals 45 damage (compared to 30 gladius)
- Time stop duration for hero increased to 1.5s
- Lightened up the area around the weapon racks a bit
- Spawn rate Minotaur limited to 5 enemies.
- Archers are slower when running back in hero difficulty.
- No money is substracted anymore if the end score in the Games or the arena is negative.
- Crowd now cheers if they hit you and resets the boo counter.
- Boos in day 3 stages 1 and 2 will start after 30s nothing happens. The standard for the rest of the game is 15s.
- Flipped the shields in the market so they face up.
- Removed line traces for shields (should improve performance a bit)
Fixes
- Fixed Weapon Hotswap.
- Fixed hand position (open/closed) after eating food.
- Fixed Weapons appearing in the middle of the armory after comming back from the games or training.
- Fixed position of the gladiator bracelet.
- Fixed error that would not allow to move in the Market if the player came from Day 3.
- Fixed gladiator walking on the edge of the wall in day 3.
- Fixed Archer and Mummies not registering correctly how they died (stab,behead, etc.).
- Velocity of the weapon now considers players velocity (specially important with trackpad movement).
- Fixed Barbarians stabbing transform in the abdomen.
- Fixed food going through floor sometimes.
As always, please let me know your comments, new ideas or if you find any bugs you want me to fix.
Thanks!