Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.12

Version
1.12
Version Date
April 17, 2017
Links

Patch Notes

Patch 1.12

Hi everyone!

I just uploaded a new update:

    Parrying Improved!

  • Parrying is now much more reliable against all enemies. I have not finished on this front, but the new collision detection system detects fast movements much better than before. Please let me know if you still have issues.
  • New options

  • Sound volume sliders for crowd and music. Now you can play your favorite music while slaying enemies in the arena! :)
  • Realistic flag: I added an option that removes over-the-top animations for those of you that prefer a more realistic combat experience.
  • Added trackpad sprint tips in the options menu and start menu.
  • Trackpad speed is set to maximum by default.
  • New trackpad movement options: You can now choose between movement following controller (default) or your head
  • Gore

  • Added blood to kopis and celtic swords (not final versions)
  • Gameplay

  • Oculus Rift Trackpad: you can now sprint pressing the X button
  • Trackpad orientation only looks at Z axis. This will make trackpad move faster more reliably
  • Legionaries now randomly appear without shield to make combat with them more varied.
  • Hits on horses will stop the boos so you can focus on flipping the chariot :)
  • Disabled hotswap if hand does not overlap weapon - this created undesired hot-swaps during combat.
  • Added anti-cheesing system to arena survival - If you stay at the gates the people will boo and throw stones at you.
  • Survival arena enemies are spawned looking at the player
  • AI

  • Added blending time of 0.3s from blocking with shield to attacking to ease transitions
  • Reduced tiger and lion hit cooldown
  • Improved blending animations for Gladiator, Legionaries, SM, Archers, Barbarians
  • Enemy sword only deals damage if speed > 400. This solves some undesired hits while the enemy was retreating
  • Gladiators, Legionaries, SwordMasters, Barbarians and Skeletons do not glide back after a successful attack
  • Archers
    • They now switch to sword combat modality at close range.
    • Attack cooldown depends on distance. The closer you are the faster they fire.
    • Fixed archer not attacking if close enough.
    • Fixed archers in chariots not firing.
  • Sword master
    • Fixed sword master "moonwalking".
    • Fixed sword master jump attack, now it jumps over you.
    • Adjusted low attacks to aim a bit higher.
  • Skeletons
    • Skeletons now come out of the ground
    • Fixed Skeleton sword position
    • Reduced Skeleton animations speed to 0.9
  • Mummies in Day 2 now spawn from sarcophagus
  • Fixes

  • Fixed retrieving items from the belt in sticky mode. The item was not locking correctly to the hand
  • Fixed the long sword rotation in gladiators.
  • Fixed bug that would make the character eat the helmet if it was hot-swapped with a weapon.
  • Fixed Shield3 and Spartan hand attachment positions.
  • Fixed Shields highlighting when hitting other weapons on the floor - Now weapons only highlight if your hand is overlapping them.
  • Optimized performance of belt items. They don't launch overlap events anymore.

I hope that you guys like it and please let me know your comments!

Thanks!