Hi everyone!
I just uploaded a new update:
Parrying Improved!
- Parrying is now much more reliable against all enemies. I have not finished on this front, but the new collision detection system detects fast movements much better than before. Please let me know if you still have issues.
New options
- Sound volume sliders for crowd and music. Now you can play your favorite music while slaying enemies in the arena! :)
- Realistic flag: I added an option that removes over-the-top animations for those of you that prefer a more realistic combat experience.
- Added trackpad sprint tips in the options menu and start menu.
- Trackpad speed is set to maximum by default.
- New trackpad movement options: You can now choose between movement following controller (default) or your head
Gore
- Added blood to kopis and celtic swords (not final versions)
Gameplay
- Oculus Rift Trackpad: you can now sprint pressing the X button
- Trackpad orientation only looks at Z axis. This will make trackpad move faster more reliably
- Legionaries now randomly appear without shield to make combat with them more varied.
- Hits on horses will stop the boos so you can focus on flipping the chariot :)
- Disabled hotswap if hand does not overlap weapon - this created undesired hot-swaps during combat.
- Added anti-cheesing system to arena survival - If you stay at the gates the people will boo and throw stones at you.
- Survival arena enemies are spawned looking at the player
AI
- Added blending time of 0.3s from blocking with shield to attacking to ease transitions
- Reduced tiger and lion hit cooldown
- Improved blending animations for Gladiator, Legionaries, SM, Archers, Barbarians
- Enemy sword only deals damage if speed > 400. This solves some undesired hits while the enemy was retreating
- Gladiators, Legionaries, SwordMasters, Barbarians and Skeletons do not glide back after a successful attack
- Archers
- They now switch to sword combat modality at close range.
- Attack cooldown depends on distance. The closer you are the faster they fire.
- Fixed archer not attacking if close enough.
- Fixed archers in chariots not firing.
- Sword master
- Fixed sword master "moonwalking".
- Fixed sword master jump attack, now it jumps over you.
- Adjusted low attacks to aim a bit higher.
- Skeletons
- Skeletons now come out of the ground
- Fixed Skeleton sword position
- Reduced Skeleton animations speed to 0.9
- Mummies in Day 2 now spawn from sarcophagus
Fixes
- Fixed retrieving items from the belt in sticky mode. The item was not locking correctly to the hand
- Fixed the long sword rotation in gladiators.
- Fixed bug that would make the character eat the helmet if it was hot-swapped with a weapon.
- Fixed Shield3 and Spartan hand attachment positions.
- Fixed Shields highlighting when hitting other weapons on the floor - Now weapons only highlight if your hand is overlapping them.
- Optimized performance of belt items. They don't launch overlap events anymore.
I hope that you guys like it and please let me know your comments!
Thanks!