Hi everyone,
New update! The biggest improvements in this update are increased gore (on enemies and weapons), enemies coming out of the gates in the arena, reduced twitching and better controller vibration on hit.
Sorry for the size of the update (300MB) but we added a lot of new textures for the blood :)
Here is the full list of improvements:
Gore
- Blood on enemies! enemies now show visible damage when you hit them!
- Blood on weapons:
- Katana
- Knife
- Mace
- Kopis
- Celtic - v2
- Barbarian v2
- Knife v2
- Skeleton 1h
- Skeleton 2h
- Minotaur mace
- Blood fountain on behead
- More dismember points (Part 2)
- Legionary right hand
- Sword Master right hand
AI
- New unit! Siberian tiger - It's bigger and 30% stronger than regular tigers.
- Increased archer's draw arrow volume
Body physics
- Twitching improved: It is not completely fixed yet, but is not as bad as it was :) The final fix will come with the physics grip.
- More realistic ragdoll movements for gladiators, legionaries, and sword masters
- Legionary shield hitboxes improved
- Legionary hit animation fixed
- Sword master lower leg changed to body instead of armor for consistency
Arena survival improvements
- Enemies now come out of the gates!
- Increased number of enemies per round
- Added anti-cheesing systems to the gates
Gameplay improvements
- Stronger controller vibration on hit
- Archers now spawn the new bow when they die instead of the old one
- Spawned Weapons are removed from the floor. You can choose how fast in the options menu (fast(10s), slow-default (30s), never.)
- Moved starting poing away from the table
Fixes
- Realistic animations checkbox in the options menu not initialized correctly
- Fixed Sword master helmet changing texture after dismemberment
- Fixed items in back belt disappearing when changing levels
- Fixed dismembered enemies main capsule still generating hit events after death
- Archer and gladiator would lose all blood after dismemberment
- Spawned bows would disappear even if player grabbed them
I created a Gladius discord channel
https://discord.gg/63PBXdQ for those of you that are interested in giving feedback or participating in the beta branch.
Lastly but not least, I want to give special thanks to all the people in the discord channel that helped with the testing and feedback. Thank you so much guys, you are the best! :)
Cheers!