Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.19

Version
1.19
Version Date
Sept. 26, 2017
Links

Patch Notes

Update 1.19 - New tiger AI + Arm swing locomotion

The new update is finally here!

Below you have the list of improvements/fixes:

    New locomotion mode: Arm swing

  • You can select this new mode in the options menu.
  • To move, press the trackpad (or X/B in the Rift) and move the controller.
  • Known issues: Collision detection against walls is not activated yet.
  • Tiger AI Improved

  • Tigers AI has been revamped to change their attack and movement patterns
  • Added two new attacks. Now they can hit you on the head.
  • You can now stab tigers in the head
  • Removed the snap turn
  • 25% chance of fury attack ( they will attack you right after you hit them )
  • AI Improvements

  • Archers now always get out of cells in the blood arena before shooting any arrows.
  • Reverse grip

  • Added reverse grip to the Gladius, Long Sword, Spartan and Katana. Rest of swords coming in the next updates.
  • To activate it just "double-click" trigger when holding the weapon.
  • Ragdoll on hit: Experimental

  • Human enemies will be knocked out under the following conditions
  • - Hitting them on the legs if they are trying to kick you - Hitting them on the head if they are not wearing a helmet - 1/5 chance when hitting them on any part exposed part
  • You can enable this new feature in the options menu. It's disabled by default.
  • General improvements

  • Blood arena is now unlocked when completing Day 1 instead of Day 3.
  • Moved selling basket further away from the racks to avoid accidental selling of items.
  • Added weapon poke - this feature blocks enemies from moving towards the player without hurting them when the weapon moves slowly.
  • Added extra blood spurts when beheading an enemy (more gore coming)
  • Fixes

  • Fixed blood of hits not being rendered at impact location floor (tigers)
  • Fixed not being able to pick up the bow again after storing it in the belt and releasing it
  • Fixed bug for the Rift that would not initialize some options in the menu.
  • Fixed oculus rift height
  • Fixed enemies not attacking in "The Days"
  • Fixed Spectator camera in Day3 not following player
  • Fixed flail crash when hitting enemies
  • Fixed internal errors when dying in the chariot
  • Fixed left hand would not allow to store items back to the locker in the lobby or the chariot.
  • Fixed picking up the sell basket would leave it floating in the air.
  • Added more granularity to the logs.
  • Fixed game crash when hitting the enemy and he was sent to ragdoll right after it.
  • Fixed hitbox error in sword master and legionaries at waist level that would register as a block instead of a hit
  • Fixed belt not storing food
  • Fixed belt not storing helmets
  • Fixed AI alignment to player when behaving in group

Please let me know what you think either here in the forums or in our discord channel: https://discord.gg/63PBXdQ

Cheers!