The new update is finally here!
Below you have the list of improvements/fixes:
New locomotion mode: Arm swing
- You can select this new mode in the options menu.
- To move, press the trackpad (or X/B in the Rift) and move the controller.
- Known issues: Collision detection against walls is not activated yet.
Tiger AI Improved
- Tigers AI has been revamped to change their attack and movement patterns
- Added two new attacks. Now they can hit you on the head.
- You can now stab tigers in the head
- Removed the snap turn
- 25% chance of fury attack ( they will attack you right after you hit them )
AI Improvements
- Archers now always get out of cells in the blood arena before shooting any arrows.
Reverse grip
- Added reverse grip to the Gladius, Long Sword, Spartan and Katana. Rest of swords coming in the next updates.
- To activate it just "double-click" trigger when holding the weapon.
Ragdoll on hit: Experimental
- Human enemies will be knocked out under the following conditions
- Hitting them on the legs if they are trying to kick you
- Hitting them on the head if they are not wearing a helmet
- 1/5 chance when hitting them on any part exposed part
- You can enable this new feature in the options menu. It's disabled by default.
General improvements
- Blood arena is now unlocked when completing Day 1 instead of Day 3.
- Moved selling basket further away from the racks to avoid accidental selling of items.
- Added weapon poke - this feature blocks enemies from moving towards the player without hurting them when the weapon moves slowly.
- Added extra blood spurts when beheading an enemy (more gore coming)
Fixes
- Fixed blood of hits not being rendered at impact location floor (tigers)
- Fixed not being able to pick up the bow again after storing it in the belt and releasing it
- Fixed bug for the Rift that would not initialize some options in the menu.
- Fixed oculus rift height
- Fixed enemies not attacking in "The Days"
- Fixed Spectator camera in Day3 not following player
- Fixed flail crash when hitting enemies
- Fixed internal errors when dying in the chariot
- Fixed left hand would not allow to store items back to the locker in the lobby or the chariot.
- Fixed picking up the sell basket would leave it floating in the air.
- Added more granularity to the logs.
- Fixed game crash when hitting the enemy and he was sent to ragdoll right after it.
- Fixed hitbox error in sword master and legionaries at waist level that would register as a block instead of a hit
- Fixed belt not storing food
- Fixed belt not storing helmets
- Fixed AI alignment to player when behaving in group
Please let me know what you think either here in the forums or in our discord channel:
https://discord.gg/63PBXdQCheers!