Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.20

Version
1.20
Version Date
Oct. 25, 2017
Links

Patch Notes

Update 1.20 - Day 4: Naval Battle!

Hi everyone!

The new update is finally here and brings a several improvements in hit satisfaction, performance, locomotion and a whole new level! I hope you like it!

    Day 4: Naval battle

  • The new level is finally here! Experience what was like to fight in the Colosseum full of water! The level has 3 stages as always:
  • Stage 1: Reach the boat and kill the archer with the giant ballista. The ballista automatically reloads every time you arm it.
  • Stage 2: Reach the big platform in the middle of the colosseum. To do it, pull the lever on your boat to move forward and sink other boats as they board you. Once you kill all the enemies in the boat, break the stone to move forward again.
  • Stage 3: Survive for 2 minutes! Be careful with the ballista that fires at you, if you stay still for too long it will kill you.
  • Note: If you fall in the water the Shark will kill you :)
  • Teleport Improvements

  • Added a limit to the maximum distance you can teleport in one shot. 4meters for Day 4, 10meters for the rest of the game.
  • The energy consumed each time you teleport depends on the distance you traveled. This opens new posibilities specially against archers, that were a hit or miss situation.
  • There is a minimum energy cost every time you teleport. So the consumtion chart is like this 0meters -> 30% Teleport Energy Cost | 10meters -> 100% Teleport Energy Cost
  • Just as a reminder, Teleport Energy Cost depends on the difficulty level: Easy = 10% of the energy bar, Gladiator = 30%, Hero = 50%.
  • Climb movement

  • Now is possible to climb ladders! This movement type is only possible in Day 4 for now, but I plan to add it to other levels from now on as it opens very interesting possibilities to have more varied combat situations.
  • Added momentum to climb movement.
  • Added vibration when gripping a ladder.
  • Improved "hit satisfaction"

  • Reduced "floatiness" of enemies.
  • Changed the "hit flesh" sound.
  • Added addicional blood slice spurts.
  • Added vibration on hit to Oculus touch.
  • Added vibration on movement to Oculus touch.
  • Graphics, antialiasing and performance

  • Added screen percentage 100 and 110 to the graphics menu.
  • Changed the Antialiasing options: Disabled, TAA, MSAA x2, or MSAA x4.
  • Changed the default settings to be screen percentage 100 and disabled antialiasing.
  • General improvements

  • Hands will not go into locked state if you are not holding a weapon.
  • The debug menu can now unlock day4.
  • Fixed skeleton in day 2 creating sparks in the middle of the arena.
  • Improved grabbing levers.
  • Added posibility to override group AI.
  • Fixes

  • Fixed hammer attachment position for oculus touch

Please let me know what you think about this new update and Day4, either here in the forums or in our discord channel: https://discord.gg/63PBXdQ

Thanks!