Hi everyone!
New update!! This one introduces two new game mechanics as well as a lot of improvements in AI, combat, etc.
NEW! Crowd Bar 1.0:
- The new crowd bar shows you how happy the crowd is at any time during combat, and works as follows:
- You receive points by:
Hitting an enemy: +5 points
Regular kills: +10 points
Stabbing: +20 points
Dismember: +25 points
Behead or cut in half: +35 points
Cheer the crowd: +5 points but only when the crowd bar is negative
- You lose points by:
Passing Time: -1 points per second
Boos: -10 points per second. You reset the 'boring counter' by hitting the enemy.
- Once the bar is full you will hear a sound and then you have 3 seconds to claim your present from the crowd by cheering them (raising and lowering hands). The present can be:
- Weapons
- Food
- Gold (500 gold each time)
- Invincibility for 20s if you drink the flask
- Once the crowd gives you the present the crowd bar goes to neutral again.
- I plan to add more conditions to win and lose points in the coming versions, as well as more presents.
- Crowd points: Changed the old system that counted cheers/boos at the end of the game. Now will show the average happiness during the combat and give you 1 coin for each point.
NEW! Engage mode (experimental)
- You can activate this new mode in the options menu, game section, or the initial menu. Disables locomotion if you hit an enemy, making the game harder and more physically demanding:
- If you hit an enemy (shield, helmet or body), the engage mode activates and your locomotion is disabled for 10s.
- If you hit the enemy again, the counter is reset.
- If you kill the enemy, the engage mode is instantly disabled.
- The only exception is the minotaur, engage mode is never activated against him.
- Once the engage mode is active, you will see spears get up from the ground and act as counters. As the timer goes down they go lower until they are completely below ground.
AI Improvements
- NEW! AI Parry: Enemies will now try to parry your attacks. This new system is activated for gladiators, legionaries, barbarians and sword masters. Their effectiveness depends on difficulty.
- Gladiators and legionaries switch to one handed mode when they lose the shield. When in 1h mode, they will try to parry the attack instead of trying to block it with a phantom shield :D
- Enemies go into block mode immediately if you block their attack. (not finished here, I will make them even more responsive in the future)
- Added a random 7% height variation to opponents to add variety.
- Increased the minimum force required to stun the enemy when hitting their helmet.
- Increased hp for mummies and skeletons to 120 from 100.
- Mummies damage increased to 35 from 20 previously.
- Sword masters now have a chance to appear without body armor to add variety to the combat.
- Added dust to gladiators, barbarians, and sword masters they run.
Training improvements:
- Added new quick weapon selection system. It's intended to let you practice with all your weapons without having to go to the armory each time you want to change your equipment.
- Fixed enemy speed selector and changed it to a slider for easier usage.
- Training difficulty is now recovered from default difficulty in the game menu
General improvements
- Snap turn now can be activated for HTC Vive in the options menu (Active by default). Just slide your finger on the trackpad to one of the sides.
- Increased light map resolution on the floor. Shadows on the floor are now much more defined.
- Modified texture of the Roman Empire Banner to make it less reflective.
- Increased strength of vibration on movement in HTC Vive to add more weight to the weapon.
Weapons:
- NEW! Ringeck: new long sword available at the market.
- Reduced the size of the Viking shield and made it breakable.
Combat improvements:
- Added blur effect when the enemy hits you.
- Added heartbeat effect every time they hit you and your health is low
- Added more variety to parrying sounds.
- Spark size is proportional to weapon speed when parrying
- Commentator now celebrates beheadings
- Stab is fixed and now also works by pressing trigger
- The knife Rotates when you throw it and is much easier to kill with it
- If you hit an enemy sword yours is briefly disabled for 1s (This is necessary to make AI parrying work properly).
Menu improvements
- New cursor makes much easier to aim
- Vibration on hovering menu options
- New UI style for combo boxes and tabs
- End day menu now follows player´s head position
Fixes:
- Fixed blood arena restarting the rounds if you approached the initial gate when starting the game from the menu
- Fixed blood arena not resetting correctly via menu
- Changed start rotation in the blood arena so it faces the emperor. This fixes the problem of dying and not recovering the correct position of the chaperone bounds.
- Fixed secondary grab positions of Katana and Spartan sword for HTC vive.
- Fixed bug that would spawn a broken shield when blocking a kick from a barbarian or sword master
- Fixed engage mode and ragdoll on hit mode not persisting their values through sessions.
- Fixed annoying bug: vibration would not stop in pause mode if you brought the controller close to your head.
- Fixed barbarian sword alignment for oculus
- Fixed impaled arrows, they would spurt blood even if not attached to an enemy
- Fixed archer's head to show blood on the bottom
- Fixed being able to punch enemies while the game was paused
As always please let me know either here or in our discord channel what you think about the update, the game, ideas, feedback, anything! :)
https://discord.gg/63PBXdQCheers and happy killing!