Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.22

Version
1.22
Version Date
Jan. 15, 2018
Links

Patch Notes

Update 1.22 - Arena Challenge, new flail, trident and net, and claws!

Hello Gladiators!

First update after a very needed holidays break! :) This update completes the "Arena" section of the game with the remaining game mode: arena challenge! I also added a few new weapons, improvements and fixes as usual. I hope you like it!

    NEW GAME MODE! Arena Challenge:

  • This game mode is set in the new gladiator school scene, and it's unlocked after you complete Day3. It's a very small arena, the game is fast paced, and forces you to use a sequence of weapons killing all enemies as fast as you can. The sequence is as follows:

  • [*]Sword and shield
    [*]Two swords
    [*]One sword
    [*]Claws (New Weapon!)
    [*]Knives
    [*]Bow
    [*]War hammer
    [*]Stones
    [*]Flail (new version)
    [*]Halberd
    [*]Axes
    [*]Trident and net (New Weapons!)
  • Enemies can come through 2 doors only and have more hp than in the blood arena, and there are between 2 and 3 enemies per wave.
  • I added a new ladder in the lobby for this new game mode.
  • New Weapons!

  • Trident: Deals 35 damage, has two grip positions, and can be thrown like a spear. It's unlocked in the lobby if you complete the Arena Challenge in Gladiator or Hero difficulty.
  • Fishing Net: Immobilizes gladiators for 10 seconds. It's unlocked in the lobby if you complete the Arena Challenge in Gladiator or Hero difficulty.
  • Claws: They deal 45 damage, you can buy them in the market for 2500 gold each hand
  • Flail 2.0

  • Rebuilt the flail from the ground up with a different method.
  • Fixed flail getting stuck on the ground, mid-air on on the belt.
  • Fixed engage mode not working with the flail.
  • Fixed flail not damaging helmets and armor.
  • New hit and swoosh sounds.
  • New chain, no more ropes!
  • If you hit the enemy on the head they fall on the floor and are stunned for 3s.
  • General improvements

  • Stabbing minimum speed reduced to 200 (from 300). It should be easier to stab enemies now.
  • Added introduction scene. Only plays the first time, but you can request to play it again in the options menu. You will find a check-box to see it again when the game starts.
  • Improved beheading of archers, the heads now don't fly away and stay closer to the body.
  • Optimized belt geometry for better performance.
  • Enemies now receive damage while on the floor (on ragdoll).
  • Fighters in day4 now wear claws instead of daggers.
  • Improved market props (added shields, helmets and weapons).
  • Added guy to each shop, they don't talk, for now! :)
  • Changed dagger blade material so is more reflective.
  • Weapons make noise and dust if you hit the floor with them.
  • UI pointer automatically shows up when you point at the ladder panel (in the lobby).
  • Fixes:

  • Fixed bug that would rocket you to the sky if you tried to climb a ladder while the menu was open (Day4)
  • Fixed Blood arena not loading from the main menu. Only worked if selected from the lobby.
  • Fixed quiver: now grabbing arrows won't result randomly picking up the quiver too (Specially annoying in day 3 and the chariots)
  • Fixed spatha and greek axes materials not showing up correctly.
  • Fixed Blood Arena not being immediatelly available in the menu after completing day1.
  • Fixed mummy's head rotation when behead.
  • Fixed splash incorrectly appearing when jumping from a ladder in day 4 and trackpad locomotion was active.
  • Fixed bow grip for Oculus Rift.
  • Fixed secondary grips for Oculus Rift (katana and spartan sword)
  • Fixed stone resizing when was attached to the belt.
  • Fixed hand position after grabbing an arrow from the quiver in lock or sticky modes.

As always, please let me know what you think either here or in the discord channel.

https://discord.gg/63PBXdQ

Thanks!