Hi everyone!
Time for another update! This one brings a new level, "Day 6: Maze" and several improvements and bug fixes, specially in Day 4.
Day 6 Maze: NEW LEVEL!
- In this new level you have to find the exit to two increasingly complex dynamic mazes. Each time you play, their layout changes. In this level you also have two friendlies that will help you survive.
- Stage 1: You have to find the key in the maze and then find the exit. You will see a minimap of the maze at the entrance to help you navigate through it.
- Stage 2: Same as before, but this time with a much larger maze. Be careful, in this maze there are maze crawlers everywhere (new unit).
- Stage 3: Kill the final boss. Scorpio!
Day 5 improvements:
- Food will spawn closer to the player.
Day 4 improvements:
- Adjustments to Novice difficulty level:
- Removed the archer in Stage 1. You just need to kill the last gladiator to pass the stage.
- Removed one archer in Stage 2.
- The ballista won't fire at you anymore.
- Reduced the frequency of enemy spawns in the last stage to 15s instead of 10s before.
- Adjustments to Gladiator difficulty level:
- Reduced the frequency of enemy spawns in the last stage to 12s instead of 10s before.
- The ballista now supports double grabbing, i.e. you can aim with one hand and load it with the other.
- Food will always spawn on the boat or on the platform, it doesn't fall to the water anymore.
AI:
- Friendlies have now a "defend player" modality. This is only active in Day 6 for now.
General improvements:
- Added a warning at the lobby to make sure you have 2x2m of clear space around you. This has been brought several times by some players.
- Bow and arrow now only appear after completing day2 to give a more gradual introduction to new weapons.
- The Katana now is unlocked after completing day 4 in gladiator difficulty.
- Keys now emit a beacon to make them more visible in the level.
- Initial resolution set to 130 Screen Percentage by default.
- Added performance monitor. If active, will check the FPS and show a warning if they go below 90fps. You can disable this option in the options menu.
- Weapons on the floor now have a snapping distance of 20cm to make easier to grab them.
- Added new Katana. If you already unlocked the katana you get the new one automatically.
- Old Katana moved to market for sale 1800 gold
- Added message to Day1, stage 4 indicating that you can only use swords against the sword master.
Fixes:
- Fixed blood arena not starting when coming from the days.
- Fixed the main menu not showing up sometimes after loading the armory or the market.
- Fixed Fighters being identified as gladiators.
- Fixed an annoying issue with the ballista. Sometimes you would grab the wheel and end-up aiming instead of reloading.
- Fixed bug that would not include new weapons in the list of unlockable weapons.
- Fixed Invisible ballista guy in Day 4.
- Fixed hole on the last platform in Day 4 that would let the player inadvertently fall into the water.
- Fixed boats not slowing down when in slowmo.
As always please let me know what you think either here, in the forums or in our discord channel:
https://discord.gg/63PBXdQCheers!