Hello!
Time for a new Gladius update! This one is much smaller than v1.25, but it comes with some important improvements, especially the new Day 2, the bow mechanics, and a fix to the endless mode ladder scoring system.
Day 2 scenario improved
- Changed the scenario to an Egyptian temple! The fights against mummies and skeletons take place in smaller areas within the temple, and the fight against the Minotaur on the arena.
- The minotaur now bursts through the gates in stage 3 and now looks at the player from behind the gate.
- Fixed bug that would stop spawning mummies after repeating the level several times.
https://steamcommunity.com/sharedfiles/filedetails/?id=1433138054
Bow mechanics improved
- The arrow is now positioned to the left side or the right side of the bow depending on the main hand. If you grab the bow with your left hand, the arrow will be on the left side of the bow, and if you grab it with your right hand will be on the right. Thanks [-NoE-] CODY3446 for reporting this one!
- The bow now rotates with your hand following the perpendicular axis.
https://steamcommunity.com/sharedfiles/filedetails/?id=1433142393
General improvements
- Day 3: Added notification to tell players to break the stone with the hammer and moved the hammer closer to the player.
- Team fights has the option to activate the Gore mode (1 hit kills the enemy)
- You can now save your team configuration as the default configuration.
Fixes
- Fixed bug that in some cases would set the difficulty bonus to 160 in the endless mode. Sorry, but because of this issue I had to remove some leaderboard records (they were simply impossible to beat).
- Fixed killing your own horse in the chariots would leave the player in limbo. Now if one of your horses dies, you die as well.
- Fixed end of combat stats panel not being clickable some times. The panel will now follow your gaze if you look away. This fixes a bug that wouldn't let you continue if the panel appeared behind a solid object.
Cheers!