Gladius | Gladiator VR Sword fighting

Gladius | Gladiator VR Sword fighting 1.30

Version
1.30
Version Date
Dec. 13, 2019
Links

Patch Notes

Update 1.30 - Day 7: Pharaoh Palace

Hi everyone!

First of all, my apologies for the delay… I try to publish an update every 2-3 months approx (this is update number 30 since we started Early Access!), but this one has taken much longer than expected. The two main reasons have been a lot of technical issues upgrading to UE4.22, and lack of funds, which required me to take some paid work on the side to continue developing the game.

The good news is the wait is over! :) Also, I´m adding two more levels to the game! Day 7: Pharaoh Palace (coming with this update) and Day 8: Jungle (coming in the next update). With this change Prometheus is now Day 9; which brings to total number of days to 9. Two more than originally planed for Early Access :)

So, here it is, I hope you guys like it!

New Day: Pharaoh Palace!


[*]In this level you have to survive the usual 3 waves, but here you have a whole palace to explore while you fight. There are a lot of weapons, gold, food and potions hidden in the palace, make sure you find them all!
[*]Stage 1: Every time you kill an enemy, food, gold, weapons or potions will spawn in diferent places of the palace. Make sure you move around to find all the objects.
[*]Stage 2: This stage is short, just 2 enemies to kill. Use it to your advantage and gather all the presents before the final stage.
[*]Stage 3: Kill all the palace guards, the Immortals!



New Unit


[*]Immortal: This unit is similar to the sword master, but with less armor, more hp and a few more attacks. The new unit is available at the training arena and at the blood arena after the 2nd round. They are armed with Khopesh, a powerful egyptian sword.



New Cell and fame improvements


[*]New cell for Gladiator and above players! Now when you reach gladiator level (7) you automatically get the new and more luxurious cell.
[*]No fame demotions. Now you can only go up!
[*]Removed the commentator "He was too weak" when the player lost a game.
[*]The crowd automatically gives presents when you have the crowd bar to max.
[*]Increased variety of presents. The crowd can give you a spatha, claw, shield legion or parma shield.



Chariots


[*]Changed chariot weapons, now you have two bows.
[*]Fixed chariot item lockers, now correctly store the item when the chariot is moving.
[*]Enemy Chariot in easy difficulty move faster.
[*]Chariots now slow down or chase you if you are too far away from them, so you have more enemies around during the race.
[*]The handles now work with the grip buttons.
[*]Disabled jumping on the chariot.
[*]Updated level look and feel.

Market


[*]Improved weapon menu system.
[*]Added HP descriptions to shields.
[*]Added weight descriptions to all items. This will be used in future updates.

Improvements


[*]Upgraded the game engine to UE4.22.
[*]The UI has been improved to be easier to use.
[*]Added a skip button to the introduction.
[*]Day 1 - Enemies come out of the ground in elevators.
[*]Day 1 - Arena improved with new decorations.
[*]Day 1,5 - Improved ground shadows.
[*]Day 3 - Made poles higher so it's easier to take cover from the archers.
[*]Day 6 Maze - Simplified the second maze and added reference points so it's easier to navigate.
[*]Day 6 Maze - Enemies now check if they have line of sight before attacking the player. This avoids a situation where they would attack through the walls.
[*]Keys in gates turn faster.
[*]New high resolution sand textures.
[*]You can now chose the sky in the Arena modalities.
[*]Blood arena improved: new textures and decorations.
[*]Cell gates now work with grip buttons, the open gradually and are correctly initialized.
[*]Improved sword hit sounds.
[*]The belt has bigger snap zones making it easier to grab and store weapons.
[*]Changed font so it's easier to read the menus.
[*]Tutorial doesn't hide the weapons anymore.
[*]Added Secutor Helmet to the market.
[*]Track pad - tap to turn is now the default option.
[*]Removed click sound when trying to grab something from an empty slot in the belt
[*]Legionaries in easy and normal difficulty now randomly appear without helmet.
[*]Quivers on the belt won't remove until there is no arrows or you press trigger 3s.

Fixes


[*]Fixed enemies slipping while moving.
[*]Fixed grip not grabbing weapons the first time.
[*]Fixed menu not working sometimes.
[*]Fixed Snap Turn and Smooth turn, now rotate the player camera instead of the play area.
[*]Fixed settings not being stored: enemy combat distance.
[*]Fixed settings not being stored: slowmo.
[*]Fixed Looting and grabbing enemies not working with grip buttons.
[*]Fixed traps killing the player even when they where underground.
[*]Fixed sword being reversed after stabbing an enemy.
[*]Fixed enemies not being spawned sometimes in the challenge arena.

As always please let me know what you think, if you find any bugs, suggestions, etc. here, in the forums or in our discord channel.
https://discord.gg/63PBXdQ

Thanks!

Multiverse