Glaivestorm

Glaivestorm 0.5.2

Version
0.5.2
Version Date
Oct. 22, 2025
Links

Patch Notes

0.5.2: Steam deck support, performance, new safe zone, potions buff

Added
[p]- Steam Deck resolution (1280x800) is now supported. Many adjustments were made to UI for smaller screens[/p][p]- Second level of Ancient Armory (level 50) and new boss were added. Teleport monuments were added as a way to switch between multiple dungeon levels[/p][p][/p][p]- New secret safe zone with better potions/weapons[/p][p]- Better tooltip for weapons/shields. Now also showing dps for transparency[/p][p]- Now you can compare items with what you have equipped (shift or left trigger)[/p][p][/p][p]In case of rings I'm not showing all ten in comparison, just first two[/p][p]- After teleporting current map is now briefly shown with it's recommended level[/p][p][/p][p]- Loot no longer drops in unreachable spots - BFS algorithm is used to check for valid cells[/p]
Changed
[p]- Better high level potions: level 60+ health and mana potions now restore much more percent based health/mana[/p][p]- Now playing teleport sounds when changing locations[/p][p]- Small UI improvements[/p][p]- Physics performance optimizations. Character AI improvements for performance[/p]
Fixed
[p]- More consistency of \[Shockwave] between danger zone visual and actual projectile[/p][p]- Issue when double clicking player is main menu multiple times in a row[/p][p]- Issue where boss exclusive \[Fire Probes] skill was in player's skill tree[/p][p]- Equipment/inventory layout building[/p][p]- \[Blade Field] and \[Ragebait] causing some issues when monsters just died[/p][p]- Loot text display issue when position for loot wasn't found[/p][p]- Now showing zero reset cost if free one is available[/p]