Glamour Riot

Glamour Riot 1.0.2

Version
1.0.2
Version Date
May 26, 2025
Links

Patch Notes

v1.0.2 Update Announcement



Update Highlights:


Bartending Task — In arenas with a bar, you can now collect an employee card at the bar and sell drinks to guests on the purple sofa. Follow the button prompts on the progress bar to increase the guest's favorability and sell more drinks. Pressing the button when prompted not to will decrease favorability.

Plastic Surgery Updates — The plastic surgery hospital can now adjust larger chest and hip sizes (as requested by players, though developers think it's already too large). Additionally, a new blue skin is available.

Weapon Usage Count — A new combat bonus effect is added for achieving Weapon Master milestones. After unlocking a weapon's achievement, using it in a level grants 1.5x damage output. Additionally, you can view weapon usage progress in the personal attributes section of the agency interface in map scenes.

New Achievement — A new bathing achievement has been added. It unlocks after taking 10 baths.

Equipment Upgrade Success Rate — The rules for calculating the success rate of equipment upgrades have been modified. After each success, the reduction in success rate for the next attempt is lessened. Additionally, a probability stacking mechanism is introduced: as long as you remain in the shop interface, each failed upgrade slightly increases the success rate for the next item. This increase accumulates until an item is successfully upgraded. Successful upgrades and leaving the shop interface reset this accumulated success rate. This property is not included in the displayed success rate. For example, if the interface shows a 50% success rate, but the previous item's upgrade failed, the actual success rate for the current item might be 53%.

Hair Loss in Battle — Hair can now be knocked off during battles. The probability of losing hair is lower than that of losing shoes.

Bug Fixes and Adjustments:


1. Fixed an issue where the message "It's your turn to perform" would incorrectly display when entering levels.
2. Resolved a problem where characters could move during stage performance actions added in the previous update.
3. Adjusted the default target selection method in levels. Now, after entering a level, targets are selected based on direction by default.
4. Updated the handling logic for switching between mouse and controller operations in the TV station and photography studio interfaces. The focus now defaults to the first job/competition list option.
5. Fixed an issue where characters could not walk properly when switching between battle and idle states in certain situations.
6. Updated the chat content of gym livestream viewers, correcting dialogues that did not match the livestream content.
7. Recovered weapons and items that fell out of the scene in extreme cases.
8. Fixed an issue where characters' hair or clothing would disappear upon exiting the gym.

Preview of the Next Update:


With the current round of level modifications nearing completion, the focus will shift to a brand-new gameplay feature in the next update. While some details and new feedback will still be addressed, the primary content of the next version will revolve around this new gameplay system.