Glasswinged Ascension
Glasswinged Ascension Glasswinged Ascension update series.
Version
Glasswinged Ascension update series.
Version Date
Aug. 16, 2017
Patch Notes
Glasswinged Ascension update series.
Hello, everyone :)
I wish to apologize for the absence of news regarding the game, and want to assure you that I didn't abandon this project, as I intended it to be a part of game series of different design united by the same universe and one big story. As the part of this series, Glasswinged Ascension will be improved by several updates. I'm not planning any kind of paid content or DLCs for my games, so I'm marely talking about patches that will make the game better. I'm observing all feedback regarding the game, and taking it into consideration, while planning the future updates.
Why have I decided to divide update into several pieces instead of making a large one? Simply, because some things require huge amounts of time to be implemented, and I work on my own projects alone. I believe no one would want to wait for a single huge update for too long. So, first things first. The number one complaint I've heared so far is the lack of possibility of skipping the dialogues. In the first update I'll fix this issue along with several bugs that should be fixed asap in my opinion. I cannot name the exact date of the first update release, but I hope to finish working on it in the near future.
P.S. Regarding the complaints about lack of more checkpoints on the missions. I prefer to keep only one checkpoint (in the beginning of each mission) by design to ensure the high enough difficulty level of the game which missions are not very large. I'm sure any hardcore gamer can handle this challenge. I also believe that any casual gamer can become hardcore, and will be really happy if my games will help him/her to do so.