Glaze 3D
Glaze 3D Minor Update - 8/17/2021
Version
Minor Update - 8/17/2021
Version Date
Aug. 17, 2021
Patch Notes
Minor Update - 8/17/2021
Implemented octahedral encoding for view/world normals in the gBuffer. This has somewhat streamlined normal handling, resulting in a minor performance boost. Also, this is similar to the way many modern renderers handling normal packing, so rendering will be more consistent with major apps.